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Gamification Solution For Your Class*

"A Proven, Unexpectedly Powerful Approach Where Educators Will Be Able To Deliver Highly Effective Teaching, Fulfill Learning Objectives & Students Will Able To Achieve Their Learning Outcomes – All At The Same Time." To be trained personally by Anm who has the experiences in Education for 12 years + Games Design for 16 years   Already adapted in many countries such as China, Japan, Finland & the US, Gamification is the next Best way in helping Educators & students level Up & achieve > 90% increase in accelerating learning, boosting retention, achieving Content Mastery practical learning that sticks, in today’s Education Landscape.   Conducted by Singapore’s Leading Gamification Specialist, Educator, Researcher & Best Selling Author Anm Pek, Educators, Teachers, Learning Designers & Curriculum Developers can look forward to a whole new experience with less stress in nurturing students effectively & preparing them for the real world.   A passionate educator herself for over 10 years, Anm has experienced the very same problems & challenges all educators face. Problems & challenges that are largely centered around a single core – Student Engagement in class.   Thoughtfully designed to help other Educators, she has specially created this Course to counter the BIGGEST problems that hinder progress Educators & Curriculum Instructional Designers in fulfilling their learning objectives.   With Gamification, Educators, Trainers & Curriculum Designers will be able to apply Gamification to increase the value & effectiveness of their teaching by 90%, sustain students' interest & attention span in fulfilling their perspectives.   With this 1-Day Course, Educators will be able to awaken the learning genius in each student using a proven step-by-step Gamification Framework with the following outcomes: 1. Understand Gamification As A Critical Element In Shaping The Future of Today’s Learning Worldwide, In Achieving Learning That Sticks & Content Mastery In A Shorter Time, While Keeping Students Engaged & Motivated.  2. Differentiate Between Gamification In Learning, Game-Based Learning & Games. And Why Gamification Is The #1 Learning Tool That Works Powerfully For Educators & Students Of All Ages - In Achieving Learning Objectives With Minimum Effort. 3. Understand Our Proven “EduGamification” Framework As An Effective Tool For Educators to Easily Engage Students, Stimulate Creativity, Lock In Focus, Strengthen Understanding & Develop Soft Skills. 4. Discover How Our “Jumanji” Trans-Disciplinary Approach To Gamification Piques Learning Interest & Sustains Students’ Attention Span By Triggering 10 Emotions All At Once For A Holistic Learning Experience! 5. Unlock “Speed Learning” Even For Slow Learners, With Our Proprietary Approach Based On Game Design, In 3 Simple Steps By Using 7 Game Design Principles To Overcome Learning Problems & Achieve Fast Absorption & Retention In Each Student. 6. Learn Gamified “Learning to Learn” Techniques & Discover A Renewed Interest In Teaching for Educators & Learning For Students - That Newly-Found Sense of Purpose & Achievement. 7. Achieve Positive Personal Development By Combining Story-Showing, Aesthetics & Replay To “Questify” Students’ Learning Journey, Especially For Preparing Every Student For The Real World! BEST OF ALL: Whether you’re an Educator or Student, Everyone In Class Is Happy – As A Result! Be Among the Asia's Batch of Educators and Trainers to Embark On This Journey of Gamification with Anm, Achieve Your Learning Objectives & Set The New Trend To Drive Student Engagement & Easily Achieve Practical Learning That Sticks. NOTE: GAMIFICATION IS NOT: Playing Games During Learning, Game-Based Learning, e-Learning.  __________________________________________________________ Course Title: Gamification Solution For Your Class: A Quick Guide for Educators and Trainers to Transform Your Teaching into Exciting Game* Course Code: LC01 (SkillsFuture Course Code: CRS-N-0041227) Duration: 8 hours __________________________________________________________ Raving Reviews:  “My first time meeting Anm and she wowed me totally. Her depth of understanding of gamification was amazing!!! Her ability to stand on stage and share with a group of youngsters and capture their attention was impressive! We have organized our industry talk for 5 months and this is the first time I have seen my staff so engaged! Thank you Anm on sharing. I'm sure now we will all be able to level up because of you!” - Tay Ling, Client Services Director, Singapore “Cannot wait to implement gamification in my teaching approaches. I’m confident my students will be more engaged in lessons!” – Juzailah, Educational Therapist, Dyslexia Association of Singapore, Singapore “Amazing session where I learnt there are different things I need to consider more in class, example, “students-to-contribute” by letting them co-create content.” – Jonathan, Lecturer, Singapore Polytechnic, Singapore “Didn’t expect that we, as a team, could actually design a game within an hour, Nice : )” – Terence Kwok, Project Management Consultant/Trainer, The ARC Approach, Singapore “I find this programme interesting. I would like it to engage patients and caregivers.” – Sonali Das, Executive Healthcare, Saint Andrew’s Community Hospital, Singapore "Understanding the principles of gamification helps me plan my lesson better." - Ahmad Ramli, University Lecturer, Malaysia "Anm inspired me to produce quality Edu-Gamification to level up participants' learning experience!" - Ms. Chew, Instructional Designer, Malaysia "A very interesting session that guides participants to create simple card game for learning. Inspiring presentation by Anm." - Ms. Azita, Learning Designer, Malaysia “Easy to understand & implement.” – Leo Baptist, Trainer, Malaysia "Interesting and engaging. Thank you so much, Anm and Meow Ling!" - Trishnu Kaur, Teacher & Curriculum Developer, Scholars’ Inc, Singapore "Great course! Had a lot of fun!" - Shaun Low, Educational Therapist, Swords & Stationery, Singapore __________________________________________________________ Course Material Provided:  - Gamification Course Booklet Fast Action-Taker Bonuses: - FREE First-time Mentorship on Your Gamification Project – Anm Pek [Worth S$7,897] - FREE 1 Hour Online Coaching – Anm Pek [Worth S$697] - FREE 1 Autographed Paperback Copy of The Secret Code Book written by Anm [Worth S$27] - FREE Gamification Community of Network to Learn from One Another  - Surprise Reward for Each Team Member in The Winning Team - and More Surprises (FREE Tools) that you will receive and takaway from this Course __________________________________________________________ Fee: S$297 inclusive of Course Material, Certificate and Many Bonuses! (Scroll below to find out more details) * Non-WSQ course funded by the SkillsFuture Singapore Agency * This course is approved for SkillsFuture Credit Claims (Only for Singaporeans, of 25 years old and above) We welcome participants from other countries (beside Singapore) as well Register free with us now and pay at the later date. - Note: We will follow-up with an email for ticket fee payment of S$297 (per pax) when a minimum number of participants have registered. After payment, you will receive a confirmation email and details of the course from us. Click on the above course infographic image to download Description:  Gamification is an underutilized element in the instructional design, but it's crucial to engaging today's learners and enabling content mastery. This course is solidly packed with essential knowledge on gamification for education and training. Educators and Trainers will learn why and how gamification can help their students increase their interests; improve engagement and motivation towards learning and skills development. In this course, Educators and Trainers will also gain experiences on gamification design through hands-on implementation of gamification principles and add game elements to their training and teaching. Learning Outcomes: Educators and Trainers are able to apply core gamification principles, techniques and games elements into their training and teaching to fulfill their objectives: ✓     Accelerating Learning Engagement, Internalization & Content Mastery By Over 90% ✓     To fulfill their teaching syllabus, lesson plan & learning objectives in a less-stressful manner that reduces stress by 75%. Course Outline:  Introduction on Gamification Games vs Gamification Benefits of Gamification towards learning and skill development Successful case studies of Edugamification The missing piece of Edugamification puzzle revealed First 3 Essential Steps of Edugamification application to learning Two powerful mechanics of Edugamification Gamification principles and process to training and education Game elements application to training and education How to prepare Edugamification design document Hands-on practice: Create your Edugamification game Power of Reality Gamification Recommend Especially For:  Passionate Educators i.e. Teachers, Lecturers, Trainers, Tutors, Professors, Learning Designers, Curriculum Developers, Trainers, Educational Therapist who:  -      Are Under Pressure To Deliver, Fulfill Lesson Plans & Ensure Students Score Well In Exams But Face Problems With Student Engagement & Achieving Learning That Sticks. -      And Wish To Achieve For Their Students: Accelerate & Boost Learning Ability, Invoke Higher-Order Thinking, Invoke a Love For Learning & Subsequently Score Good Exam Results - Even For ‘Slower’ Students. -      We have professionals from other fields in HR & Recruitment and Healthcare that have found this course relevant and useful. They are ready to implement what they have learnt into their jobs. Pre-requisites: NONE. You don't need to be a gamer to understand gamification! Participants: We have participants from Singapore university, Malaysia university, Malaysia Finance Agency, Singapore Training and Consultation Company, Singapore Government Agency, Singapore Private School and Tuition Centre to Hong Kong Game Company.  We are invited to share our gamification framework and solution to Educators in Penang at the Colloquium, Southeast Asian Ministers of Education Organisation Regional Centre For Education in Science and Mathematics, Penang on 27-30 Aug 2018: taken on 28 Aug 2018 taken on 15 Mar 2019 taken on 10 Aug 2017 taken on 11 Dec 2017 taken on 20 Jan 2017 __________________________________________________________ Note: We reserve the rights to alter the course content, materials, class schedule, fee structure and bonuses without prior notice. __________________________________________________________ Prefer to attend this course as Online Course? The content of the training and training fees are the same as the Live Course (training fees is SGD297). Email us at courses@gamificationsolutions.asia for more details or registration confirmation. Trainer: Anm Pek  is the CEO (Chief Education Officer) and Researcher at Gamification Solutions Asia, Founder and VP of Strategic Business Development at QuestLife. She is devoted to provide gamification solutions to solve problems and create results in learning, empowerment and personal development. Anm has been in the game design field since year 2002. Anm is also the gamification and design advisor for QuestLife - a mobile app for talent-matching and learning with geo-location. Together with Co-Founder, Meow Ling, they created Gamified Talent Matching Engine for QuestLife. Anm believes that individuals can be empowered and achieve their goals faster and easier than they ever imagine through the gamified characters that she has designed and developed for QuestLife. Anm also created Flashback and Recollect, learning card games to develop association skill, enhance creativity, memory, and Socratic questioning. Anm is a bestselling Author. She has written two books on gamification titled Success Today which hits 2 Amazon bestseller lists, and, The Secret Code: Is It for Real? with forewords by Asia’s Top Success Coach, Adam Khoo and Social Entrepreneur, Elim Chew. Anm received her Best Seller Quilly Award on Best Seller's Summit & Golden Gala Awards by National Academy of Bestselling Authors on 25 September 2015 in Hollywood, California. It is one of the most influential, compelling events for Best Selling Authors who are committed to recognizing their success as a stepping stone on the path to further ambitions. The Best Seller Quilly Award is to honor Bestselling Authors around the world for their contribution to education, enlightenment and the advancement of business. Since 2016, Anm has been contributing in Serious Games industry. Anm is the executive member of Serious Games Association. Anm is the reviewer of Gamification and AR in University for EE-ICT special issue by EURASIA Journal of Mathematics, Science and Technology Education. She is also the review committee for the Serious Games Evaluation Framework with Associated Quality Label for Serious Games used for Training, Engagement and Assessments. Anm is the pioneer to setup Games Development and Testing Centre in Institute of Technical Education which serves as a base for games innovation and enterprise creation, and, she is also the pioneer to design and develop the Game Art track of Higher Nitec Games Design & Development course in year 2007. Anm appears on Dean’s list for her Bachelor of Science in Multimedia Technology and Design and received numerous distinctions and merit awards throughout her studies. In July 2014, she graduated with a Master of Science in Digital Media Technology (Nanyang Technological University, Singapore). Her research paper titled, Design and Development Beyond Fun: Serious Games with Social Impact has built her a strong foundation in  gamification. She is also a Higher-Learning Educator since year 2008. Free Registration, Pay Later: Click on SELECT A DATE button now to secure your seat. Take a small first step to begin your new engaging teaching and training method that both your students or participants and you will benefit. For any inquiry on this course, feel free to email us at courses@gamificationsolutions.asia. Gamification Course brought to you by: Gamification Solutions Asia, https://gamificationsolutions.asia Please write to us at courses@gamificationsolutions.asia if you would like to be on the mailing list for further enrollment updates.

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Hamilton (Touring)

Cash, American Express, Mastercard, & Visa. Will Call is located at the Box Office. Box Office Telephone: 323-468-1770 The Pantages Box Office opens daily at 10am. NO ONE UNDER THE AGE OF 5 ADMITTED There is no elevator in the Pantages Theatre. Disabled seating is reserved for the exclusive use of the disabled patron and their companion. The purchase or use of disabled seating locations by non-disabled individuals is strictly prohibited and may result in ejection and/or forfeiture of the ticket price.

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Modeling school Barcelona - your fashion show trainer & model coach

Tickets Event Information Description We have over 20 years of professional modeling experience and knowledge regarding fashion show organization and Runway Training .During your Workshop, all your questions about modeling will be answered, fully aware of how the industry is run and organized and also how to work in the modeling business, along with advice for attending interviews for auditions with Photographs,Agents and casting Directors. Your goal is to become a Modelor only get more self esteemThis is the place where you will learn the thingsYou need to know. How to become a ModelTypes of modelingRules of modelingWalking the CatwalkTechniques of motion and gesturesFacial expressionPosing in front of the camera and much moreContact Us Today!If you would like to attend our next model training and confidence building workshop please email us. We look forward to hearing from you. www.sabine-ganatz.com www.sabineganatz.comModel coach Barcelona, Marbella, Milano  & LondonModeling school, fashion show trainer, high heels class confidence workshop, runway training, fashion show planner & organization, Miami, photo production company, high heels training, art director, crative director , photo production company, London, Visit photo production company , Miami South Beach, Florida, Fotoproduktion www.sabineganatz.com

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Cincinnati Bengals vs. Cleveland Browns

The box office accepts cash, Visa, and MasterCard and Discover. Will Call is located on the north side of the stadium. Customer must present actual credit card, confirmation number, and photo ID. Bengals office: (513) 621-TDTD (8383) Tickets to non-Bengals evnets are NOT available in advance at the Box Office. No special seating arrangements are available through the Box Office. Non-Bengals events tickets are available at Paul Brown Stadium only on the Day of the Show. For the Bengals Box Office: Mon-Fri: 9:00am to 5:00pm Day of game: 3 hours prior to kickoff to halftime For all other Stadium events: Box Office hours for all non-Bengals events may vary on the day of the event Accessible seating: for Bengals games refer to box office (513) 621-TDTD (8383). For Music/Jazz Festival refer to (513) 924-0900. For all other Paul Brown Stadium events refer to Ticketmaster 1-800-745-3000.

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Dallas Mavericks vs. Portland Trail Blazers

Visa, MasterCard, Amex, Discover, Cash TICKETS PURCHASED IN ADVANCE : Tickets may be picked up in advance beginning 48 hours AFTER THE PURCHASE at the Box Office(hours are Monday - Saturday 10am-5pm). - OR - Beginning 2 hours prior to show time tickets may be picked-up at the Box Office. --------------------------------------------------------- TICKETS PURCHASED ON THE DAY OF THE EVENT : Tickets purchased on the DAY OF THE EVENT may only be picked-up beginning 2 hours prior to show time at the Box Office. Please bring the actual credit card use to purchase the tickets, the confirmation number and valid photo ID. American Airlines Center charges a $5.00 per envelope fee for outside will call. This fee will be charged for all third party events. The fee will not be charged for Dallas Mavericks or Dallas Stars, suite holders or Platinum Club members. Box Office: 214.665.4797 Mavericks Group Sales (20 or more): 214.747.MAVS Event Line: 214.665.4200 Parking Hotline: 214.665.4700 Dallas Mavericks: 214.747.6287 Dallas Stars: 214-467.8277 The Box Office is located on the North-East corner of the building (across from The Lexus Parking Garage): Open for normal business hours Monday-Saturday 10:00am-5:00pm Closed on non event Sundays Box Office visitors should park in The Lexus Parking Garage during non-event hours. American Airlines Center Box Office Policy: Concert tickets are not available for purchase at the American Airlines Center box office on the public on-sale. Tickets for such non-team events may be purchased by the general public on the first day of ticket sales online at www.ticketmaster.com or by phone at 800-745-3000. Remaining available tickets for any concert/event following the first day of general public ticket sales will be available for purchase at the American Airlines Center box office on the next business day that the box office is open.

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Detroit Red Wings vs. Minnesota Wild

The Box Office accepts MasterCard, Visa, Discover, American Express, and Cash. Box Office Phone Number: (313) 471-7929 The Xfinity Box Office at Little Caesars Arena is open Monday thru Friday, from 11:00am to 5:30pm, and also on Event Days from 11:00am until Intermission.

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San Francisco 49ers vs. New Orleans Saints

Visa, American Express, Mastercard Will Call tickets may be picked up at the Visa Box Office at Levi's® Stadium. The Will Call windows open three (8) hours prior to the event. Will call tickets can be claimed only by the person whose name appears on the Will Call envelope. Government issued photo identification is required. ***** Bag Policy - All Events ***** In compliance with the NFL's Bag Policy, Levi's® Stadium prohibits all bags, backpacks and other carriers from being brought into the stadium with the following exceptions: NFL approved clear plastic bags (12 x 6 x 12) One gallon clear plastic zip lock type bags Small Clutch Bag (the size of an adult hand) (4.5 x 6.5) All approved bags are subject to inspection upon entry and are subject to additional inspections within the stadium. 415-GO-49ERS (415-464-9377) 9AM to 5PM Monday through Friday, Accessible seating for patrons requiring wheelchair access is available with up to 3 companions. FOR ALL OTHER ACCESSIBLE AND LIMITED MOBILITY CONCERNS, PLEASE CALL (415) 467-9377

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ISTQB Advanced Level Test Manager

This intensive accredited 5-day course is ideal for software testing professionals who are looking to take a more senior role. With plenty of practical exercises to reinforce a solid theoretical basis, it will help you to build on the knowledge and skills of Foundation Level and develop advanced skills to manage a test team and successfully deliver a software testing project. This five-day course follows the ISTQB® Advanced Level Test Manager syllabus (which can be downloaded free of charge from the ISTQB® website). Contents of days: 1st day - Testing Process (Test Planning, Monitoring and Control; Test Analysis & Design; Test Implementation & Execution; Evaluating Exit Criteria & Reporting, and Test Closure Activities) - Test Management in Context (Understanding Testing Stakeholders; Lifecycle Activities and Work Products; Alignment of Test Activities with Other Lifecycle Activities; Managing Non-Functional Testing; Managing Experience-Based Testing) 2nd day - Risk-Based Testing and Other Approaches (Risk-Based Testing Techniques; Other Techniques for Test Selection; Test Prioritization and Effort Allocation in the Test Process) - Test Documentation and Other Work Products (Test Policy; Test Strategy; Master Test Plan; Level Test Plan; Project Risk Management) - Test Estimation 3rd day - Defining and Using Test Metrics - Business Value of Testing - Distributed, Outsourced and Insourced Testing - Managing the Application of Industry Standards - Management of Reviews and Audits 4th day - Defect Management (the Defect Lifecycle and the Software Development Lifecycle; Defect Report Information; Assessing Process Capability with Defect Reporting Information; revision period) - Improving the Testing Process (the general Test Improvement Process; Improving the Testing Process with TMMi; Improving the Testing Process with TPI Next; Improving the Testing Process with CTP; Improving the Testing Process with STEP) - Test Tools and Automation (Tool Selection; Tool Lifecycle; Tool Metrics) 5th day - People Skills - Team Composition (Individual Skills; Test Team Dynamics; Fitting Testing Within an Organisation; Motivation; Communication) All courses start at 9:00 and finish at 18:00, except for the last day which will finish at around 16:00. There will be a 1-hour lunch break, and short breaks for refreshment at regular intervals.

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