Places at this exclusive conference are very limited and will be sold on a first-come-first-served basis.
This form is to register an expression of interest only! You will be emailed when tickets are due to go on sale, giving you the best opportunity to secure your place!
Delegate Expressions of Interest Open Now and will close at 5pm Tuesday 30th April 2019. (Ticket sales will commence in July 2019.)
Sponsorship Expressions of Interest Open Now
Exhibitor Expressions of Interest Open Now
Please note that by registering your interest you are giving Paradigm Human Performance Ltd permission to email you further information about the conference including ticket sale dates, Speaker Announcements and other conference related information. We will not share your details with anyone else!
Cash...Visa...MC...AMX
Available 3 hours prior to kickoff: Must have a Valid Photo-ID for pick-up, confirmation # and credit card used for purchase are recommended for pick-up of phone charge orders.
General Info: 410-261-RAVE(7283)
Open Mon thru Fri:9AM – 5PM During the season open on Saturday of a home game from 10AM – 4PM Game Days: 2.5 hours prior to kickoff
Please contact Gwen Sieck at 410-261-RAVE.
Volunteers Needed to Place Remembrance Wreaths at Arlington National Cemetery!
Saturday morning - December 21, 2019
Save-the-Date and sign-up for event updates!
Thank you for volunteering with the Arlington National Cemetery's annual Wreaths Across America program.
Founded in 1864, Arlington National Cemetery is our nation’s premier military cemetery with over 400,000 gravesites spread across 624 acres.
Since 1992 the non-profit organization Wreaths Across America coordinates wreath-laying ceremonies at Arlington National Cemetery, as well as over 1,100 additional locations in all 50 U.S. states, at sea, and abroad.
Thousands of volunteers are needed to help with the placement of wreaths at Arlington National Cemetery. If you would like to participate you are welcome to do so with our “Washington, DC History & Culture” non-profit community organization, or on your own as this event is open to the general public. All are welcome to volunteer, including children and community organizations.
There are no tickets for this event - just show up. Pre-registration (Facebook/Eventbrite/Meetup/etc.) through Washington, DC History & Culture, while not required, will allow you to receive event updates via email or social media and allow us to know how many people to expect.
More details will be provided as we get closer to the event date - please hold off any questions until then.
Arlington Wreaths YouTube Video:
https://www.youtube.com/watch?v=MACkmp47gzk&t=35s
This program is being promoted by the non-profit community organization Washington, DC History & Culture:
“bringing people together to experience the history and culture of Washington, DC.”
For more fun and educational programs visit us at:
https://www.Facebook.com/DCHistoryAndCulture
https://www.Instagram.com/DCHistoryAndCulture
https://www.Meetup.com/DCHistoryAndCulture
https://DCHistoryAndCulture.Eventbrite.com
#DCHistoryAndCulture
We look forward to seeing you. Thanks!
Robert Kelleman
rkelleman@yahoo.com
202-821-6325 (text only)
https://www.linkedin.com/in/robertkelleman/
Pictures from Previous Years
Cash, Visa, Mastercard, Discover, & American Express
To pick up tickets, a valid government-issued photo identification is required. Hours: Monday - Friday / 9 a.m. - 3 p.m. and three (3) hours prior to any event. Location: On Church Street (north side of venue).
Venue information : 407.440.7900 Groups Sales: Amway Center events: 407.440.7900 Orlando Magic games: 407.896.2442, select "2".
Hours of Operation: Monday - Friday / 9 a.m. - 3 p.m. Summer and holiday hours may apply.
Wheelchair accessible and companion seats are available at locations dispersed throughout Amway Center, offering guests the choice of an array of prices, amenities and lines of sight. Seating locations vary depending on particular events. It is important to indicate when buying tickets if you require wheelchair accessible seating. Service animals are animals individually trained to do work or perform tasks for the benefit of an individual with a disability. Guests with disabilities are welcome to bring their service animals inside the Amway Center. Service animals may not use additional seats unless a ticket has been purchased for the adjacent seat, but may request accessible seating. Elevators : The Amway Center has fourteen (14) accessible public elavators available for all guests. Parking : Convenient accessible parking is located in the GEICO Garage, which is adjacent to the Amway Center and accessible via the pedestrian bridge on the Terrace Level (Level 3). Additional accessible parking is located in lot 9. There are also accessible parking spaces in surface lots and garages in the area surrounding the Amway Center. Visit amwaycenter.com for more information. Entrance : The Amway Center's main entrance is at the middle block of Church Street between Hughey Avenue and Division Avenue. Accessible entry is also available via the pedestrian bridge on the Terrace Level (Level 3).
"A Proven, Unexpectedly Powerful Approach Where Educators Will Be Able To Deliver Highly Effective Teaching, Fulfill Learning Objectives & Students Will Able To Achieve Their Learning Outcomes – All At The Same Time."
To be trained personally by Anm who has the experiences in Education for 12 years + Games Design for 16 years
Already adapted in many countries such as China, Japan, Finland & the US, Gamification is the next Best way in helping Educators & students level Up & achieve > 90% increase in accelerating learning, boosting retention, achieving Content Mastery practical learning that sticks, in today’s Education Landscape.
Conducted by Singapore’s Leading Gamification Specialist, Educator, Researcher & Best Selling Author Anm Pek, Educators, Teachers, Learning Designers & Curriculum Developers can look forward to a whole new experience with less stress in nurturing students effectively & preparing them for the real world.
A passionate educator herself for over 10 years, Anm has experienced the very same problems & challenges all educators face. Problems & challenges that are largely centered around a single core – Student Engagement in class.
Thoughtfully designed to help other Educators, she has specially created this Course to counter the BIGGEST problems that hinder progress Educators & Curriculum Instructional Designers in fulfilling their learning objectives.
With Gamification, Educators, Trainers & Curriculum Designers will be able to apply Gamification to increase the value & effectiveness of their teaching by 90%, sustain students' interest & attention span in fulfilling their perspectives.
With this 1-Day Course, Educators will be able to awaken the learning genius in each student using a proven step-by-step Gamification Framework with the following outcomes:
1. Understand Gamification As A Critical Element In Shaping The Future of Today’s Learning Worldwide, In Achieving Learning That Sticks & Content Mastery In A Shorter Time, While Keeping Students Engaged & Motivated.
2. Differentiate Between Gamification In Learning, Game-Based Learning & Games. And Why Gamification Is The #1 Learning Tool That Works Powerfully For Educators & Students Of All Ages - In Achieving Learning Objectives With Minimum Effort.
3. Understand Our Proven “EduGamification” Framework As An Effective Tool For Educators to Easily Engage Students, Stimulate Creativity, Lock In Focus, Strengthen Understanding & Develop Soft Skills.
4. Discover How Our “Jumanji” Trans-Disciplinary Approach To Gamification Piques Learning Interest & Sustains Students’ Attention Span By Triggering 10 Emotions All At Once For A Holistic Learning Experience!
5. Unlock “Speed Learning” Even For Slow Learners, With Our Proprietary Approach Based On Game Design, In 3 Simple Steps By Using 7 Game Design Principles To Overcome Learning Problems & Achieve Fast Absorption & Retention In Each Student.
6. Learn Gamified “Learning to Learn” Techniques & Discover A Renewed Interest In Teaching for Educators & Learning For Students - That Newly-Found Sense of Purpose & Achievement.
7. Achieve Positive Personal Development By Combining Story-Showing, Aesthetics & Replay To “Questify” Students’ Learning Journey, Especially For Preparing Every Student For The Real World!
BEST OF ALL: Whether you’re an Educator or Student, Everyone In Class Is Happy – As A Result!
Be Among the Asia's Batch of Educators and Trainers to Embark On This Journey of Gamification with Anm, Achieve Your Learning Objectives & Set The New Trend To Drive Student Engagement & Easily Achieve Practical Learning That Sticks.
NOTE: GAMIFICATION IS NOT: Playing Games During Learning, Game-Based Learning, e-Learning.
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Course Title:
Gamification Solution For Your Class: A Quick Guide for Educators and Trainers to Transform Your Teaching into Exciting Game*
Course Code: LC01
(SkillsFuture Course Code: CRS-N-0041227)
Duration: 8 hours
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Raving Reviews:
“My first time meeting Anm and she wowed me totally. Her depth of understanding of gamification was amazing!!! Her ability to stand on stage and share with a group of youngsters and capture their attention was impressive! We have organized our industry talk for 5 months and this is the first time I have seen my staff so engaged! Thank you Anm on sharing. I'm sure now we will all be able to level up because of you!”
- Tay Ling, Client Services Director, Singapore
“Cannot wait to implement gamification in my teaching approaches. I’m confident my students will be more engaged in lessons!”
– Juzailah, Educational Therapist, Dyslexia Association of Singapore, Singapore
“Amazing session where I learnt there are different things I need to consider more in class, example, “students-to-contribute” by letting them co-create content.”
– Jonathan, Lecturer, Singapore Polytechnic, Singapore
“Didn’t expect that we, as a team, could actually design a game within an hour, Nice : )”
– Terence Kwok, Project Management Consultant/Trainer, The ARC Approach, Singapore
“I find this programme interesting. I would like it to engage patients and caregivers.”
– Sonali Das, Executive Healthcare, Saint Andrew’s Community Hospital, Singapore
"Understanding the principles of gamification helps me plan my lesson better."
- Ahmad Ramli, University Lecturer, Malaysia
"Anm inspired me to produce quality Edu-Gamification to level up participants' learning experience!"
- Ms. Chew, Instructional Designer, Malaysia
"A very interesting session that guides participants to create simple card game for learning. Inspiring presentation by Anm."
- Ms. Azita, Learning Designer, Malaysia
“Easy to understand & implement.”
– Leo Baptist, Trainer, Malaysia
"Interesting and engaging. Thank you so much, Anm and Meow Ling!"
- Trishnu Kaur, Teacher & Curriculum Developer, Scholars’ Inc, Singapore
"Great course! Had a lot of fun!"
- Shaun Low, Educational Therapist, Swords & Stationery, Singapore
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Course Material Provided:
- Gamification Course Booklet
Fast Action-Taker Bonuses:
- FREE First-time Mentorship on Your Gamification Project – Anm Pek [Worth S$7,897]
- FREE 1 Hour Online Coaching – Anm Pek [Worth S$697]
- FREE 1 Autographed Paperback Copy of The Secret Code Book written by Anm [Worth S$27]
- FREE Gamification Community of Network to Learn from One Another
- Surprise Reward for Each Team Member in The Winning Team
- and More Surprises (FREE Tools) that you will receive and takaway from this Course
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Fee: S$297 inclusive of Course Material, Certificate and Many Bonuses! (Scroll below to find out more details)
* Non-WSQ course funded by the SkillsFuture Singapore Agency
* This course is approved for SkillsFuture Credit Claims (Only for Singaporeans, of 25 years old and above)
We welcome participants from other countries (beside Singapore) as well
Register free with us now and pay at the later date. - Note: We will follow-up with an email for ticket fee payment of S$297 (per pax) when a minimum number of participants have registered. After payment, you will receive a confirmation email and details of the course from us.
Click on the above course infographic image to download
Description:
Gamification is an underutilized element in the instructional design, but it's crucial to engaging today's learners and enabling content mastery. This course is solidly packed with essential knowledge on gamification for education and training. Educators and Trainers will learn why and how gamification can help their students increase their interests; improve engagement and motivation towards learning and skills development. In this course, Educators and Trainers will also gain experiences on gamification design through hands-on implementation of gamification principles and add game elements to their training and teaching.
Learning Outcomes:
Educators and Trainers are able to apply core gamification principles, techniques and games elements into their training and teaching to fulfill their objectives:
✓ Accelerating Learning Engagement, Internalization & Content Mastery By Over 90%
✓ To fulfill their teaching syllabus, lesson plan & learning objectives in a less-stressful manner that reduces stress by 75%.
Course Outline:
Introduction on Gamification
Games vs Gamification
Benefits of Gamification towards learning and skill development
Successful case studies of Edugamification
The missing piece of Edugamification puzzle revealed
First 3 Essential Steps of Edugamification application to learning
Two powerful mechanics of Edugamification
Gamification principles and process to training and education
Game elements application to training and education
How to prepare Edugamification design document
Hands-on practice: Create your Edugamification game
Power of Reality Gamification
Recommend Especially For:
Passionate Educators i.e. Teachers, Lecturers, Trainers, Tutors, Professors, Learning Designers, Curriculum Developers, Trainers, Educational Therapist who:
- Are Under Pressure To Deliver, Fulfill Lesson Plans & Ensure Students Score Well In Exams But Face Problems With Student Engagement & Achieving Learning That Sticks.
- And Wish To Achieve For Their Students: Accelerate & Boost Learning Ability, Invoke Higher-Order Thinking, Invoke a Love For Learning & Subsequently Score Good Exam Results - Even For ‘Slower’ Students.
- We have professionals from other fields in HR & Recruitment and Healthcare that have found this course relevant and useful. They are ready to implement what they have learnt into their jobs.
Pre-requisites:
NONE. You don't need to be a gamer to understand gamification!
Participants:
We have participants from Singapore university, Malaysia university, Malaysia Finance Agency, Singapore Training and Consultation Company, Singapore Government Agency, Singapore Private School and Tuition Centre to Hong Kong Game Company.
We are invited to share our gamification framework and solution to Educators in Penang at the Colloquium, Southeast Asian Ministers of Education Organisation Regional Centre For Education in Science and Mathematics, Penang on 27-30 Aug 2018:
taken on 28 Aug 2018
taken on 15 Mar 2019
taken on 10 Aug 2017
taken on 11 Dec 2017
taken on 20 Jan 2017
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Note: We reserve the rights to alter the course content, materials, class schedule, fee structure and bonuses without prior notice.
__________________________________________________________
Prefer to attend this course as Online Course? The content of the training and training fees are the same as the Live Course (training fees is SGD297). Email us at courses@gamificationsolutions.asia for more details or registration confirmation.
Trainer:
Anm Pek
is the CEO (Chief Education Officer) and Researcher at Gamification Solutions Asia, Founder and VP of Strategic Business Development at QuestLife. She is devoted to provide gamification solutions to solve problems and create results in learning, empowerment and personal development. Anm has been in the game design field since year 2002.
Anm is also the gamification and design advisor for QuestLife - a mobile app for talent-matching and learning with geo-location. Together with Co-Founder, Meow Ling, they created Gamified Talent Matching Engine for QuestLife. Anm believes that individuals can be empowered and achieve their goals faster and easier than they ever imagine through the gamified characters that she has designed and developed for QuestLife. Anm also created Flashback and Recollect, learning card games to develop association skill, enhance creativity, memory, and Socratic questioning. Anm is a bestselling Author. She has written two books on gamification titled Success Today which hits 2 Amazon bestseller lists, and, The Secret Code: Is It for Real? with forewords by Asia’s Top Success Coach, Adam Khoo and Social Entrepreneur, Elim Chew. Anm received her Best Seller Quilly Award on Best Seller's Summit & Golden Gala Awards by National Academy of Bestselling Authors on 25 September 2015 in Hollywood, California. It is one of the most influential, compelling events for Best Selling Authors who are committed to recognizing their success as a stepping stone on the path to further ambitions. The Best Seller Quilly Award is to honor Bestselling Authors around the world for their contribution to education, enlightenment and the advancement of business.
Since 2016, Anm has been contributing in Serious Games industry. Anm is the executive member of Serious Games Association. Anm is the reviewer of Gamification and AR in University for EE-ICT special issue by EURASIA Journal of Mathematics, Science and Technology Education. She is also the review committee for the Serious Games Evaluation Framework with Associated Quality Label for Serious Games used for Training, Engagement and Assessments.
Anm is the pioneer to setup Games Development and Testing Centre in Institute of Technical Education which serves as a base for games innovation and enterprise creation, and, she is also the pioneer to design and develop the Game Art track of Higher Nitec Games Design & Development course in year 2007.
Anm appears on Dean’s list for her Bachelor of Science in Multimedia Technology and Design and received numerous distinctions and merit awards throughout her studies. In July 2014, she graduated with a Master of Science in Digital Media Technology (Nanyang Technological University, Singapore). Her research paper titled, Design and Development Beyond Fun: Serious Games with Social Impact has built her a strong foundation in gamification. She is also a Higher-Learning Educator since year 2008.
Free Registration, Pay Later:
Click on SELECT A DATE button now to secure your seat. Take a small first step to begin your new engaging teaching and training method that both your students or participants and you will benefit.
For any inquiry on this course, feel free to email us at courses@gamificationsolutions.asia.
Gamification Course brought to you by:
Gamification Solutions Asia, https://gamificationsolutions.asia
Please write to us at courses@gamificationsolutions.asia if you would like to be on the mailing list for further enrollment updates.
. Mulesoft course content
Module 1: Introducing Application Networks and API-Led Connectivity
• Explain what an application network is and its benefits
• Describe how to build an application network using API-led connectivity
• Explain what web services and APIs are
• Make calls to secure and unsecured APIs
Module 2: Introducing Anypoint Platform
• Describe the benefits of Anypoint Platform and MuleSoft’s approach to be successful with it
• Describe the role of each component in building application networks
• Navigate Anypoint Platform
• Locate APIs and other assets needed to build integrations and APIs in Anypoint Exchange
• Build basic integrations to connect systems using flow designer
Module 3: Designing APIs
• Define APIs with RAML, the Restful API Modeling Language
• Mock APIs to test their design before they are built
• Make APIs discoverable by adding them to the private Anypoint Exchange
• Create public API portals for external developers
Module 4: Building APIs
• Use Anypoint Studio to build, run, and test Mule applications
• Use a connector to connect to databases
• Use the graphical DataWeave editor to transform data
• Create RESTful interfaces for applications from RAML files
• Connect API interfaces to API implementations
Module 5: Deploying and Managing APIs
• Describe the options for deploying Mule applications
• Deploy Mule applications to CloudHub
• Use API Manager to create and deploy API proxies
• Use API Manager to restrict access to API proxies
PART 2: Building Applications with Anypoint Studio
Module 6: Accessing and Modifying Mule Events
• Log event data
• Debug Mule applications
• Read and write event properties
• Write expressions with the DataWeave expression language
• Create variables
Module 7: Structuring Mule Applications
• Create applications composed of multiple flows and subflows
• Pass messages between flows using asynchronous queues
• Encapsulate global elements in separate configuration files
• Specify application properties in a separate properties file and use them in the application
• Describe the purpose of each file and folder in a Mule project
• Define and manage application metadata
Module 8: Consuming Web Services
• Consume web services that have a connector in Anypoint Exchange
• Consume RESTful web services
• Consume SOAP web services
• Pass parameters to SOAP web services using the Transform Message component
• Transform data from multiple services to a canonical format
Module 9: Controlling Event Flow
• Multicast events
• Route events based on conditions
Module 10: Handling Errors
• Handle messaging errors at the application, flow, and processor level
• Handle different types of errors
• Use different error scopes to either handle an error and continue execution of the parent flow or propagate an error to the parent flow
• Set the success and error response settings for an HTTP Listener
• Set reconnection strategies for system errors
Module 11: Writing DataWeave Transformations
• Write DataWeave expressions for basic XML, JSON, and Java transformations
• Write DataWeave transformations for complex data structures with repeated elements
• Define and use global and local variables and functions
• Use DataWeave functions
• Coerce and format strings, numbers, and dates
• Define and use custom data types
• Call Mule flows from DataWeave expressions
• Store DataWeave scripts in external files
PART 3: Building Applications to Synchronize Data
Module 12: Triggering Flows
• Read and write files
• Trigger flows when files are added, created, or updated
• Trigger flows when new records are added to a database table
• Schedule flows to run at a certain time or frequency
• Persist and share data in flows using the Object Store
• Publish and consume JMS messages
Courses Offerings
• Amazon Web Services
• Android
• AIX Administration
• Business Analyst
• BIRT Reporting
• CA Siteminder
• CCNA, CCNP Security,
• Citrix XenApp
• Cognos 10 BI & Tm1
• Crystal Reports
• Data Stage
• DB2 DBA
• Dell Bhoomi
• Dev Ops
• Dot Net
• Full Stack Developer
• Google Web Tool Kit
• Golden Gate
• Hadoop
• Hyperion Essabase, Planning, HFR , HFM , DRM
• IBM Websphere Commerce server Admin
• IBM Lotus Notes (Development)
• IBM Lotus Notes Domino Server Administration
• IBM Message Broker
• IBM MQ Series Administration
• IBM Netezza DBA & Development
• IBM Tivoli Access Manager
• IBM Web Sphere Application Server Administration (WAS)
• IBM Websphere Transformation extender (WTX 8.2)
• IBM Integration BUS ( IIB )
• Informatica
• I Phone
• Swift Language training
• Java/J2EE
• JAVA UI
• Java Apache Wicket
• JIRA
• Linux Administration training
• Mango DB
• MicroSoft .NET Technologies (VB.NET, C#, ASP.NET, Wcf ,Wpf ,Mvc)
• Microstrategy
• MicroSoft Business Intelligence MSBI
• MS Power BI
• OBIEE 11 g , 12c
• ODI ( Oracle Data Integrator)
• Openstack
• Oracle FUSION APPS SCm / HCM / Financial
• Oracle APPS – HRMS, SCM, Manufacturing , Technical , ASCP .Dmantra
• Oracle APPS – Project Accounting
• Oracle APPS - iProcurement , iSupplier, Sourcing
• OAF
• Oracle BI Apps
• Oracle BI Publisher
• Oracle DBA 11g
• Oracle RAC , Data Guard , Performance Tuning,
• Oracle Fusion SOA
• Oracle SQL , PL SQL
• People soft Functional and Technical
• PHP
• Perl Scripting
• Qlikview
• RSA Archer Security Operations Management (SecOps) Essentials
• RUBY Cucumber
• Robotics Automation Process
• SAP SD , BO , FICO , BI / BW , APO , BPC, BASIS , SRM , MM, ISOil, BODS
• SAP Simple Finance
• SAS
• Sales Force CRM
• Shell Scripting
• SQL Server DBA
• Springs and Hibernate
• Storage Area Network ( SAN)
• Tableau
• Team Foundation Server
• Tera Data
• Testing Tools - QTP, QC, Load Runner, Selenium, ISTQB
• TIBCO BW,
• Tivoli Access Manager & Tivoli Storage Manager
• Unix & Linux Administration
• VMWare
• WCF, WPF, LINQ, AJAX, SILVER LIGHT
• Webservices , SOAP , REST ( JAVA)
• Windows 2012 server
Drop a mail info@futurepointtech.com we will get in touch with u
https://www.futurepointtech.com/mulesoft-online-training.html
All sales must be done in advance online.
WILL CALL is no longer accepted at the Box Office. All tickets are digital and must be managed that way.
For more information you can also go to Ball Arena website, www.BallArena.com.
The Box Office will open 90 minutes prior to the event start time.
Ball Arena is committed to providing every Guest with a comfortable and enjoyable experience in the arena, including Guests with disabilities. Wheelchair and accessible seating tickets and companion seating is available for purchase in each of the wheelchair seating sections.
Visa, MasterCard, American Express, Discover and Cash.
Located at Northwest corner of Lumen Field. Opens 3 Hours prior to kickoff on gameday.
Gameday: (206) 381-7848. SFC Customer Service: 877-657-4625
Open 3 hours prior to kickoff on gameday. Weekday hours will vary. Located in the Northwest corner of the Stadium. Seattle Sounders FC: 2 hours prior to match
There are disabled seats (wheelchair convertible) dispersed through all areas and price levels of Lumen Field. Disabled seating and access for all is fully compliant with the Americans with Disabilities Act, (ADA).
Due to government directives, Yankee Stadium is currently closed to the public. Continue to check https://www.mlb.com/yankees/fans/update for updated information including a Yankee Stadium Ticket Office reopening schedule.
American Express, MasterCard, Visa, Discover, Cash and Money Order.
Will call is located at the main FedExForum Box Office and is open the day of the event during regular business hours.
901-205-2640 901-888-HOOP (4667) - Memphis Grizzlies
Monday - Friday 10:00am - 5:30pm
This is an accessible venue.