Get Ready for the Next Event. Look when it's starts

FREE 分享会: 要怎样才能够让企业持续拥有用不完的錢? High Ticket Sales Masterclass

2019企业成功的㊙密 -------------------------------------------- 当今企业的竞争已经不是产品的竞争,而是商业模式的竞争 企业之所以能持续屹立不倒那是因为融到持续用不完的钱 身为老板,您就必须要有这样的能力,只有钱用不完,企业才能传宗接代。 那应该怎么做才能持续拥有用不完的钱? 答案是:讲能收钱 的话 《《七势招商之引爆客留》》分享会为您分解!!! 告诉您说什么话可以拿到”结果‘’ 讲什么话可以让人“心甘情愿”把钱 给您 如何引流客户,让顾客自己上门找你 如何 再需要在为引流烦恼 流量为王,有流量有客户你就是赢家 《《引流 vs 引留》》 会引流不是最厉害,最厉害的是要懂得如何“引留” 如何“留”才是核心? 要如何做到[引流]之后再[引留]呢? 学完这门课程你将获得什么? 1、如何打通成交的“商道”,站在领袖的高度去成交比你优秀的人才,让客户求你卖给他; 2、如何运用招商成交系统,站在台上一对多批发式销售; 3、如何打通你销售的魂,拥有成交的精神,可以在任何时间,说服任何人,销售任何产品, 成交任何人; 4、如何快速收人,收钱,收心的能力; 5、如何打造企业的印钞机系统,快速占领终端,个人抓钱机系统秘诀; 6、如何拥有一整套策略成交,一对多公众演讲成交,一对一说服成交的全面运营系统。 适合人士: 1.任何企业主或销售人员希望今年收取10倍的收益率和10倍的收入。 2.任何尝试过所有不起作用的技术和方法的人! 3.任何新的销售人员,希望加快他们的学习过程,并在较短的时间内取得成功! 为什么要跟吴帝聪老师学习: 1、资历:自己经营企业,创立千年控股集团,投资近40家企业,有结果才有发言权。 2、专业:2年时间企业从0到30亿,帮助企业招商金额近百亿。 3、独家:独家研发,具有独家研发版权专利,十年匠心打造。 4、幽默:课程全程互动,老师幽默风趣,学习就像游戏,开心愉悦。 5、唯一:全国唯一官方授权:中国招商研究院院长吴帝聪。 奔驰还没买,就开始漏油了! 巴黎圣母院还没去看过,就被烧了! 错过了这么多,《七势招商之引爆客留》就不要错过了! 原价新币 $98 的学习费首50位报名者,免费! 机不可失,由来自中国创业家俱乐部的分享导师崔玮胜>>亲自为你解剖如何引爆客流,让你有源源不断的客户和源源不断的现金流。 崔纬胜老师 皓健网络科技有限公司 董事长 中国创业家俱乐部 理事 中商学院招商签约招商导师 中国招商研究院导师 服务过企业超过200家 曾40分钟招商成交800 进入一个完全陌生的市场,用短短6天时间举办285人招商会,成交率达到86% *为了让企业们更舒服的出席讲座,主办單位也会提供一些小点。 *准時出席者也将获得一份精美的小礼物。 我们期待您到来, 不见不散!!! 整个活动,完全免费!!!投资小小,获益多多!

read more

Disney On Ice presents Into the Magic

Orders placed through Ticketmaster have standard delivery options available, including mobile delivery, standard and UPS mail. Will Call pickup is available day of event only. Please bring valid, corresponding ID with you for collection. *Please note that Print-at-Home is not be available as a delivery option for this venue. To speak to a customer representative for the Fiserv Forum Ticket Office, call (414) 227-0511. Representatives are available Monday-Friday 9AM to 5:30PM. Alternatively, you can email at ticketing@bucks.com and a Ticket Office representative will get back to you within 1 business day. To book ADA seating for all events at Fiserv Forum, click the ADA icon on the event page on Ticketmaster.com. If you need further assistance with ADA Seating, please call Ticketmaster at 1-800-877-7575 to speak to an Accessible Seating Fan Support Specialist. For General Assistance with Ticketmaster tickets call 1-800-653-8000 to speak with Ticketmaster Customer Service The Ticket Office is open on event days from 12:00pm (or 3 hours prior to event, whichever is earliest) until approximately 1 hour into the event, and on Saturdays from 12:00pm until 4:00pm. The Ticket Office is closed on non-event weekdays. The Ticket Office is located next to the main entrance to the arena, adjacent to the plaza (Vel R Phillips and Juneau). Any questions can be directed to our main line (414 227-0504 from 10AM-4PM.) To book ADA seating for all events at Fiserv Forum, click the ADA icon on the event page on Ticketmaster.com. If you need further assistance, please call Ticketmaster at 1-800-877-7575 to speak to an Accessible Seating Fan Support Specialist or 1-800-653-8000 to speak with Ticketmaster Customer Service.

read more

Gamification Solution For Your Class*

"A Proven, Unexpectedly Powerful Approach Where Educators Will Be Able To Deliver Highly Effective Teaching, Fulfill Learning Objectives & Students Will Able To Achieve Their Learning Outcomes – All At The Same Time." To be trained personally by Anm who has the experiences in Education for 12 years + Games Design for 16 years   Already adapted in many countries such as China, Japan, Finland & the US, Gamification is the next Best way in helping Educators & students level Up & achieve > 90% increase in accelerating learning, boosting retention, achieving Content Mastery practical learning that sticks, in today’s Education Landscape.   Conducted by Singapore’s Leading Gamification Specialist, Educator, Researcher & Best Selling Author Anm Pek, Educators, Teachers, Learning Designers & Curriculum Developers can look forward to a whole new experience with less stress in nurturing students effectively & preparing them for the real world.   A passionate educator herself for over 10 years, Anm has experienced the very same problems & challenges all educators face. Problems & challenges that are largely centered around a single core – Student Engagement in class.   Thoughtfully designed to help other Educators, she has specially created this Course to counter the BIGGEST problems that hinder progress Educators & Curriculum Instructional Designers in fulfilling their learning objectives.   With Gamification, Educators, Trainers & Curriculum Designers will be able to apply Gamification to increase the value & effectiveness of their teaching by 90%, sustain students' interest & attention span in fulfilling their perspectives.   With this 1-Day Course, Educators will be able to awaken the learning genius in each student using a proven step-by-step Gamification Framework with the following outcomes: 1. Understand Gamification As A Critical Element In Shaping The Future of Today’s Learning Worldwide, In Achieving Learning That Sticks & Content Mastery In A Shorter Time, While Keeping Students Engaged & Motivated.  2. Differentiate Between Gamification In Learning, Game-Based Learning & Games. And Why Gamification Is The #1 Learning Tool That Works Powerfully For Educators & Students Of All Ages - In Achieving Learning Objectives With Minimum Effort. 3. Understand Our Proven “EduGamification” Framework As An Effective Tool For Educators to Easily Engage Students, Stimulate Creativity, Lock In Focus, Strengthen Understanding & Develop Soft Skills. 4. Discover How Our “Jumanji” Trans-Disciplinary Approach To Gamification Piques Learning Interest & Sustains Students’ Attention Span By Triggering 10 Emotions All At Once For A Holistic Learning Experience! 5. Unlock “Speed Learning” Even For Slow Learners, With Our Proprietary Approach Based On Game Design, In 3 Simple Steps By Using 7 Game Design Principles To Overcome Learning Problems & Achieve Fast Absorption & Retention In Each Student. 6. Learn Gamified “Learning to Learn” Techniques & Discover A Renewed Interest In Teaching for Educators & Learning For Students - That Newly-Found Sense of Purpose & Achievement. 7. Achieve Positive Personal Development By Combining Story-Showing, Aesthetics & Replay To “Questify” Students’ Learning Journey, Especially For Preparing Every Student For The Real World! BEST OF ALL: Whether you’re an Educator or Student, Everyone In Class Is Happy – As A Result! Be Among the Asia's Batch of Educators and Trainers to Embark On This Journey of Gamification with Anm, Achieve Your Learning Objectives & Set The New Trend To Drive Student Engagement & Easily Achieve Practical Learning That Sticks. NOTE: GAMIFICATION IS NOT: Playing Games During Learning, Game-Based Learning, e-Learning.  __________________________________________________________ Course Title: Gamification Solution For Your Class: A Quick Guide for Educators and Trainers to Transform Your Teaching into Exciting Game* Course Code: LC01 (SkillsFuture Course Code: CRS-N-0041227) Duration: 8 hours __________________________________________________________ Raving Reviews:  “My first time meeting Anm and she wowed me totally. Her depth of understanding of gamification was amazing!!! Her ability to stand on stage and share with a group of youngsters and capture their attention was impressive! We have organized our industry talk for 5 months and this is the first time I have seen my staff so engaged! Thank you Anm on sharing. I'm sure now we will all be able to level up because of you!” - Tay Ling, Client Services Director, Singapore “Cannot wait to implement gamification in my teaching approaches. I’m confident my students will be more engaged in lessons!” – Juzailah, Educational Therapist, Dyslexia Association of Singapore, Singapore “Amazing session where I learnt there are different things I need to consider more in class, example, “students-to-contribute” by letting them co-create content.” – Jonathan, Lecturer, Singapore Polytechnic, Singapore “Didn’t expect that we, as a team, could actually design a game within an hour, Nice : )” – Terence Kwok, Project Management Consultant/Trainer, The ARC Approach, Singapore “I find this programme interesting. I would like it to engage patients and caregivers.” – Sonali Das, Executive Healthcare, Saint Andrew’s Community Hospital, Singapore "Understanding the principles of gamification helps me plan my lesson better." - Ahmad Ramli, University Lecturer, Malaysia "Anm inspired me to produce quality Edu-Gamification to level up participants' learning experience!" - Ms. Chew, Instructional Designer, Malaysia "A very interesting session that guides participants to create simple card game for learning. Inspiring presentation by Anm." - Ms. Azita, Learning Designer, Malaysia “Easy to understand & implement.” – Leo Baptist, Trainer, Malaysia "Interesting and engaging. Thank you so much, Anm and Meow Ling!" - Trishnu Kaur, Teacher & Curriculum Developer, Scholars’ Inc, Singapore "Great course! Had a lot of fun!" - Shaun Low, Educational Therapist, Swords & Stationery, Singapore __________________________________________________________ Course Material Provided:  - Gamification Course Booklet Fast Action-Taker Bonuses: - FREE First-time Mentorship on Your Gamification Project – Anm Pek [Worth S$7,897] - FREE 1 Hour Online Coaching – Anm Pek [Worth S$697] - FREE 1 Autographed Paperback Copy of The Secret Code Book written by Anm [Worth S$27] - FREE Gamification Community of Network to Learn from One Another  - Surprise Reward for Each Team Member in The Winning Team - and More Surprises (FREE Tools) that you will receive and takaway from this Course __________________________________________________________ Fee: S$297 inclusive of Course Material, Certificate and Many Bonuses! (Scroll below to find out more details) * Non-WSQ course funded by the SkillsFuture Singapore Agency * This course is approved for SkillsFuture Credit Claims (Only for Singaporeans, of 25 years old and above) We welcome participants from other countries (beside Singapore) as well Register free with us now and pay at the later date. - Note: We will follow-up with an email for ticket fee payment of S$297 (per pax) when a minimum number of participants have registered. After payment, you will receive a confirmation email and details of the course from us. Click on the above course infographic image to download Description:  Gamification is an underutilized element in the instructional design, but it's crucial to engaging today's learners and enabling content mastery. This course is solidly packed with essential knowledge on gamification for education and training. Educators and Trainers will learn why and how gamification can help their students increase their interests; improve engagement and motivation towards learning and skills development. In this course, Educators and Trainers will also gain experiences on gamification design through hands-on implementation of gamification principles and add game elements to their training and teaching. Learning Outcomes: Educators and Trainers are able to apply core gamification principles, techniques and games elements into their training and teaching to fulfill their objectives: ✓     Accelerating Learning Engagement, Internalization & Content Mastery By Over 90% ✓     To fulfill their teaching syllabus, lesson plan & learning objectives in a less-stressful manner that reduces stress by 75%. Course Outline:  Introduction on Gamification Games vs Gamification Benefits of Gamification towards learning and skill development Successful case studies of Edugamification The missing piece of Edugamification puzzle revealed First 3 Essential Steps of Edugamification application to learning Two powerful mechanics of Edugamification Gamification principles and process to training and education Game elements application to training and education How to prepare Edugamification design document Hands-on practice: Create your Edugamification game Power of Reality Gamification Recommend Especially For:  Passionate Educators i.e. Teachers, Lecturers, Trainers, Tutors, Professors, Learning Designers, Curriculum Developers, Trainers, Educational Therapist who:  -      Are Under Pressure To Deliver, Fulfill Lesson Plans & Ensure Students Score Well In Exams But Face Problems With Student Engagement & Achieving Learning That Sticks. -      And Wish To Achieve For Their Students: Accelerate & Boost Learning Ability, Invoke Higher-Order Thinking, Invoke a Love For Learning & Subsequently Score Good Exam Results - Even For ‘Slower’ Students. -      We have professionals from other fields in HR & Recruitment and Healthcare that have found this course relevant and useful. They are ready to implement what they have learnt into their jobs. Pre-requisites: NONE. You don't need to be a gamer to understand gamification! Participants: We have participants from Singapore university, Malaysia university, Malaysia Finance Agency, Singapore Training and Consultation Company, Singapore Government Agency, Singapore Private School and Tuition Centre to Hong Kong Game Company.  We are invited to share our gamification framework and solution to Educators in Penang at the Colloquium, Southeast Asian Ministers of Education Organisation Regional Centre For Education in Science and Mathematics, Penang on 27-30 Aug 2018: taken on 28 Aug 2018 taken on 15 Mar 2019 taken on 10 Aug 2017 taken on 11 Dec 2017 taken on 20 Jan 2017 __________________________________________________________ Note: We reserve the rights to alter the course content, materials, class schedule, fee structure and bonuses without prior notice. __________________________________________________________ Prefer to attend this course as Online Course? The content of the training and training fees are the same as the Live Course (training fees is SGD297). Email us at courses@gamificationsolutions.asia for more details or registration confirmation. Trainer: Anm Pek  is the CEO (Chief Education Officer) and Researcher at Gamification Solutions Asia, Founder and VP of Strategic Business Development at QuestLife. She is devoted to provide gamification solutions to solve problems and create results in learning, empowerment and personal development. Anm has been in the game design field since year 2002. Anm is also the gamification and design advisor for QuestLife - a mobile app for talent-matching and learning with geo-location. Together with Co-Founder, Meow Ling, they created Gamified Talent Matching Engine for QuestLife. Anm believes that individuals can be empowered and achieve their goals faster and easier than they ever imagine through the gamified characters that she has designed and developed for QuestLife. Anm also created Flashback and Recollect, learning card games to develop association skill, enhance creativity, memory, and Socratic questioning. Anm is a bestselling Author. She has written two books on gamification titled Success Today which hits 2 Amazon bestseller lists, and, The Secret Code: Is It for Real? with forewords by Asia’s Top Success Coach, Adam Khoo and Social Entrepreneur, Elim Chew. Anm received her Best Seller Quilly Award on Best Seller's Summit & Golden Gala Awards by National Academy of Bestselling Authors on 25 September 2015 in Hollywood, California. It is one of the most influential, compelling events for Best Selling Authors who are committed to recognizing their success as a stepping stone on the path to further ambitions. The Best Seller Quilly Award is to honor Bestselling Authors around the world for their contribution to education, enlightenment and the advancement of business. Since 2016, Anm has been contributing in Serious Games industry. Anm is the executive member of Serious Games Association. Anm is the reviewer of Gamification and AR in University for EE-ICT special issue by EURASIA Journal of Mathematics, Science and Technology Education. She is also the review committee for the Serious Games Evaluation Framework with Associated Quality Label for Serious Games used for Training, Engagement and Assessments. Anm is the pioneer to setup Games Development and Testing Centre in Institute of Technical Education which serves as a base for games innovation and enterprise creation, and, she is also the pioneer to design and develop the Game Art track of Higher Nitec Games Design & Development course in year 2007. Anm appears on Dean’s list for her Bachelor of Science in Multimedia Technology and Design and received numerous distinctions and merit awards throughout her studies. In July 2014, she graduated with a Master of Science in Digital Media Technology (Nanyang Technological University, Singapore). Her research paper titled, Design and Development Beyond Fun: Serious Games with Social Impact has built her a strong foundation in  gamification. She is also a Higher-Learning Educator since year 2008. Free Registration, Pay Later: Click on SELECT A DATE button now to secure your seat. Take a small first step to begin your new engaging teaching and training method that both your students or participants and you will benefit. For any inquiry on this course, feel free to email us at courses@gamificationsolutions.asia. Gamification Course brought to you by: Gamification Solutions Asia, https://gamificationsolutions.asia Please write to us at courses@gamificationsolutions.asia if you would like to be on the mailing list for further enrollment updates.

read more

Hotel California Tour - LaneOne Upgrade Package (Ticket Not Included)

Cash, Visa, Mastercard, Discover, American Express. Will Call windows open 90 minutes prior to the event and will remain open through the second period for Minnesota Wild games. Will Call is located in the main lobby of Gate 1 at Xcel Energy Center. Tickets are released only to the person whose name appears on the Ticketmaster account or will call envelope. No one will be given tickets designated for another person. Proper photo identification is required, and purchasing credit card, if applicable. A signature from the person authorized to pick up the tickets will be obtained at the time of pick up. Box office phone: (651) 726-8240 Minnesota Wild group sales: (651) 222-WILD Group sales for other events: 651-312-3486 Box office fax: (651) 726-8246 Internet web site: www.xcelenergycenter.com Internet e-mail: info@xcelenergycenter.com Regular Box Office Hours (September - April) Monday - Saturday: 10:00 AM - 6:00 PM Sunday: Closed, except for events (opens 4 hours prior to the event start time) and on sales (open for on sale time only) Summer Box Office Hours (May - August) Monday - Friday: 10:00 AM - 6:00 PM Saturday & Sunday: Closed, except for events (opens 4 hours prior to the event start time) and on sales (open for on sale time only) Based on the Xcel Energy Center event schedule, closing times may be extended. The box office may be closed on holidays. Accommodations include accessible parking and drop-off areas, elevators, escalators, wheelchair accessible seating with excellent sightlines, accessible restrooms. ASL interpreters are provided upon advance request. Assisted listening devices are available, as well as Braille and large print programs upon request. There is elevator access to every level of the arena.

read more

Hamilton (Touring)

Visa, MC, AMEX,DSC,Cash,Travelers Checks Will call 2 hours prior to curtain time. 10 am - 6 pm Monday - Friday (non-show days)

read more

Spanish Evening False Beginner Course

Spanish evening lessons are to be taking place in central London between 7pm to 8.30 pm. Class sizes are restricted to a maximum of 8 students to ensure the needs of all students in the class can be catered for. The level of our classes are classified according to the European Framework of Languages. Beginner classes at Happy Languages are A1 level classes. This level is suitable for all those who have studied Spanish Language for 15 hours.To evaluate your level, please click this link for more information or take this test. See what students say about us: testimonials This course is on a 10-week basis, one lesson per week. Each lesson lasts for 1.5 hours (15 hours in total). Syllabus A1.2 The Price Includes: All Teaching Materials Extra contents available on this page (Lesson Summaries, Video Tutorial, Grammar Tips) Happy Languages’ Membership Card Free or discounted Happy Languages’ Events

read more

ICLWPE 2020: 14. International Conference on Left-Wing Politics and Extremism

The International Research Conference Aims and Objectives

The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations. With its high quality, it provides an exceptional value for students, academics and industry researchers.

ICLWPE 2020: 14. International Conference on Left-Wing Politics and Extremism aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Left-Wing Politics and Extremism. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Left-Wing Politics and Extremism

read more

Japan Spring Cherry Blossom Tour 2020 Fundraiser Online Event

Disclaimer: Please read BEFORE you buy! I am not responsible for anything happens to you and I do NOT do refunds. This eventbrite page complies with community guidelines and terms of service and is LINKED to the Facebook event page including promoting for Facebook ads. Hi there, my name is Rondell and I am a self-employed worker via agency doing general labor which includes setting up events, moving, install furniture, retail, promotional, cleanup, etc. I work on jobs in New York city for $15 hour or more and sometimes works in Westchester county.  However, while working it's hard to make enough income to support my family INCLUDING saving money on my next Japan Tour. Every year I have been touring with different Cherry Blossom Festival/Sakura Matsuri on the east coast of the United States which includes Subaru Cherry Blossom Festival of Greater Philadelphia, Japan Festival Boston, Long Island Sakura Matsuri, Nashville Cherry Blossom Festival, Washington D.C. Sakura Matsuri, Brooklyn Botanic Garden Sakura Matsuri and many more. Next year in 2020 I am planning to go to Ueno Park or many other places in Tokyo on the FIRST WEEK of April. Our tour dates are from April 6th to April 11th in the year 2020. Budget saving plan: This year I am depositing all of my 2018 tax refunds into PayPal and depositing $100 for every seasonal weekend job (until November 2019) or any job assignment that pays over $15 a hour with 8 to 10 hours of work time. With you paying $8.79+ fee by buying this ticket, you are helping me to save money even more because it is difficult to plan a budget in the first place. In 2017, I have traveled to Tokyo which includes Adachi, Akihabara, Naka-Meguro, Shinanomachi and the Tokyo Tower. Other places which includes Gion-Kyoto, Osaka, Yokohama and Kobe. I raised a total of $2,500 USD for these packages. For the spring 2020 year, I need a primary location to spend in a cheap hotel for a couple of days. YES, there are cyber-cafes in Tokyo and believe me I was here. I love spending the nights at the cheap cyber cafe which includes logging in my computer, reading manga, taking shower and SLEEPING. Yes, eventbrite allows the donation option but the minimum and maxium amount is $8.79 +fee no exceptions! I will not increase or decrease prices at anytime. Also, payouts from ticket sales at Eventbrite ends after the online fundraiser event is over so I should get paid on January 6, 2020 in order to spend the money for my Japan Tour I received. What I need: With the money I saved from my job or tax refunds and from eventbrite (or network crowdfunding such as GoFundMe, KickStarter, etc), I am able to travel to many places in Japan during the Cherry Blossom Season but the items I should carry is the JR Pass, Pocket Wi-Fi and as mentioned a primary cheap hotel to stay and of course buying flight ticket but it must be purchased from an agency such as H.I.S or Iace Travel because they announce cheap round trip prices from LOCATION -> TOKYO. I understand that there are online scams and believe me, don't fall into them. I am doing it the honest way AND I was once trying to participate with World Financial Group (WFG) or World System Builder (WSB) but only to found out that I need to SPEND MORE money on life insurance exams, proctors, etc and it's too much just to join some pyramid scheme or Multl-Level Marketing. After I purchase this ticket: After you purchase it, PRINT your own copy to keep it for your personal records. I may list all the names as credits in one of my future Instagram or Facebook posts for those that actually brought this ticket. However for any reason, DO NOT resell this Eventbrite ticket. DO NOT scalp tickets because I am not eligable for refunds. If you sold all of my tickets in one go then you are giving me the opportunity to change my own life. Any questions or feedbacks should be directed to our Facebook page at http://facebook.com/insectduel. Any offensive messages will be deleted.

read more