Rapunzel is an enticing classic complete with the long-haired beauty, Prince Charming and the evil witch. Exiled to a lonely tower, only the witch may visit Rapunzel by climbing up her beautiful, long hair. This seriously funny tale shows how a possessive mother, a tentative prince, and a naïve young girl all grow up in a surprising way.
Grade 2
Curriculum: Language Arts, Social Studies, Music, Dance, Theater
Click Here for the SEAS Study Guide: https://www.browardcenter.org/education/programs/programs-for-schools/study-guides
*SEAS PLUS Workshops Connect Direct Experience with Learning*
SEAS PLUS for Rapunzel
---> Superhero Storytelling and Songs ---
Grade Level: 2
The 11:20 SEAS PLUS workshop is for students who attend the 10 a.m. performance
Add to your students’ experience this year with SEAS Plus, pre- and post-show interactive workshops that take place at the theater. Students build on the themes and content from select performances and extend that experience through small group, hands-on workshops led by professional Teaching Artists. Students explore the educational content of the show using creative theater art forms such as movement, music, drama and dance, adding to the learning experience.
Students use fun and engaging storytelling exercises and imaginative exploration through song, recreating characters and action from the show to present during the workshop.
Maximum participants: 120
40-minute workshop before or after the performance
2 different engaged learning activities
Teacher’s study guide for the show
FREE add-on available after your reserve seats
---> To register for SEAS Plus submit your ticket request first. After submitting your ticket request, the link to register for SEAS Plus will be in the confirmation email. ---
Rapunzel is an enticing classic complete with the long-haired beauty, Prince Charming and the evil witch. Exiled to a lonely tower, only the witch may visit Rapunzel by climbing up her beautiful, long hair. This seriously funny tale shows how a possessive mother, a tentative prince, and a naïve young girl all grow up in a surprising way.
Grade 2
Curriculum: Language Arts, Social Studies, Music, Dance, Theater
Click Here for the SEAS Study Guide: https://www.browardcenter.org/education/programs/programs-for-schools/study-guides
*SEAS PLUS Workshops Connect Direct Experience with Learning*
SEAS PLUS for Rapunzel
---> Superhero Storytelling and Songs ---
Grade Level: 2
The 10:30 SEAS PLUS workshop is for students who attend the 11:30 a.m. performance
Add to your students’ experience this year with SEAS Plus, pre- and post-show interactive workshops that take place at the theater. Students build on the themes and content from select performances and extend that experience through small group, hands-on workshops led by professional Teaching Artists. Students explore the educational content of the show using creative theater art forms such as movement, music, drama and dance, adding to the learning experience.
Students use fun and engaging storytelling exercises and imaginative exploration through song, recreating characters and action from the show to present during the workshop.
Maximum participants: 120
40-minute workshop before or after the performance
2 different engaged learning activities
Teacher’s study guide for the show
FREE add-on available after your reserve seats
---> To register for SEAS Plus submit your ticket request first. After submitting your ticket request, the link to register for SEAS Plus will be in the confirmation email. ---
Cash; Check up to $100.00 w/Mass. Driver License; AMEX; Visa; MC; Discover; Diners Club
Pick up tickets starting 2 hours prior to event time. Customer must present the actual credit card used to place order and a photo I.D.
General Info Number:(617) 624-1000 Group Sales (only!): (617) 624-1805/1806 Bruins (617) 624-BEAR (Groups = 25+) Celtics (617) 523-3030 (Groups = 20+) Please do not contact Group Sales regarding sold out games!
TD Garden - Boston | Tickets, Schedule, Seating Chart, Directions (ticketmaster.com) The box office will open 2 hours prior to an event and remain open until one hour after the event begins. Please note the TD Garden Box Office does not sell tickets at the public on sale. All tickets should be purchased via www.ticketmaster.com *Hours subject to change
This is an accessible venue.
Crypto.com Arena does not accept Will Call drop off. Alternate Will Call Procedure (Alternate Pick Up) If a person (other than the person ordering and paying for the tickets) is picking up a Will Call order, the Alternate Pick-Up's name MUST be on the account. To add the name of an alternate pick-up to the account, the original purchaser must contact Ticketmaster Customer Service at 1-800-745-3000, verify their account information and request the addition an alternate pick-up.
213-742-7340
Box office is located on North side of building at 11th and South Figueroa. Box office hours are 10am to 6pm, Monday through Saturday. It is open extended hours on event day. Phone: 213-742-7340 SUMMER HOURS Closed Saturdays and Sundays unless there is an event, the box office will open at 9am on Saturdays or 10am on Sundays only if there is an event. The box office will have extended hours on all event days.
"A Proven, Unexpectedly Powerful Approach Where Educators Will Be Able To Deliver Highly Effective Teaching, Fulfill Learning Objectives & Students Will Able To Achieve Their Learning Outcomes – All At The Same Time."
To be trained personally by Anm who has the experiences in Education for 12 years + Games Design for 16 years
Already adapted in many countries such as China, Japan, Finland & the US, Gamification is the next Best way in helping Educators & students level Up & achieve > 90% increase in accelerating learning, boosting retention, achieving Content Mastery practical learning that sticks, in today’s Education Landscape.
Conducted by Singapore’s Leading Gamification Specialist, Educator, Researcher & Best Selling Author Anm Pek, Educators, Teachers, Learning Designers & Curriculum Developers can look forward to a whole new experience with less stress in nurturing students effectively & preparing them for the real world.
A passionate educator herself for over 10 years, Anm has experienced the very same problems & challenges all educators face. Problems & challenges that are largely centered around a single core – Student Engagement in class.
Thoughtfully designed to help other Educators, she has specially created this Course to counter the BIGGEST problems that hinder progress Educators & Curriculum Instructional Designers in fulfilling their learning objectives.
With Gamification, Educators, Trainers & Curriculum Designers will be able to apply Gamification to increase the value & effectiveness of their teaching by 90%, sustain students' interest & attention span in fulfilling their perspectives.
With this 1-Day Course, Educators will be able to awaken the learning genius in each student using a proven step-by-step Gamification Framework with the following outcomes:
1. Understand Gamification As A Critical Element In Shaping The Future of Today’s Learning Worldwide, In Achieving Learning That Sticks & Content Mastery In A Shorter Time, While Keeping Students Engaged & Motivated.
2. Differentiate Between Gamification In Learning, Game-Based Learning & Games. And Why Gamification Is The #1 Learning Tool That Works Powerfully For Educators & Students Of All Ages - In Achieving Learning Objectives With Minimum Effort.
3. Understand Our Proven “EduGamification” Framework As An Effective Tool For Educators to Easily Engage Students, Stimulate Creativity, Lock In Focus, Strengthen Understanding & Develop Soft Skills.
4. Discover How Our “Jumanji” Trans-Disciplinary Approach To Gamification Piques Learning Interest & Sustains Students’ Attention Span By Triggering 10 Emotions All At Once For A Holistic Learning Experience!
5. Unlock “Speed Learning” Even For Slow Learners, With Our Proprietary Approach Based On Game Design, In 3 Simple Steps By Using 7 Game Design Principles To Overcome Learning Problems & Achieve Fast Absorption & Retention In Each Student.
6. Learn Gamified “Learning to Learn” Techniques & Discover A Renewed Interest In Teaching for Educators & Learning For Students - That Newly-Found Sense of Purpose & Achievement.
7. Achieve Positive Personal Development By Combining Story-Showing, Aesthetics & Replay To “Questify” Students’ Learning Journey, Especially For Preparing Every Student For The Real World!
BEST OF ALL: Whether you’re an Educator or Student, Everyone In Class Is Happy – As A Result!
Be Among the Asia's Batch of Educators and Trainers to Embark On This Journey of Gamification with Anm, Achieve Your Learning Objectives & Set The New Trend To Drive Student Engagement & Easily Achieve Practical Learning That Sticks.
NOTE: GAMIFICATION IS NOT: Playing Games During Learning, Game-Based Learning, e-Learning.
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Course Title:
Gamification Solution For Your Class: A Quick Guide for Educators and Trainers to Transform Your Teaching into Exciting Game*
Course Code: LC01
(SkillsFuture Course Code: CRS-N-0041227)
Duration: 8 hours
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Raving Reviews:
“My first time meeting Anm and she wowed me totally. Her depth of understanding of gamification was amazing!!! Her ability to stand on stage and share with a group of youngsters and capture their attention was impressive! We have organized our industry talk for 5 months and this is the first time I have seen my staff so engaged! Thank you Anm on sharing. I'm sure now we will all be able to level up because of you!”
- Tay Ling, Client Services Director, Singapore
“Cannot wait to implement gamification in my teaching approaches. I’m confident my students will be more engaged in lessons!”
– Juzailah, Educational Therapist, Dyslexia Association of Singapore, Singapore
“Amazing session where I learnt there are different things I need to consider more in class, example, “students-to-contribute” by letting them co-create content.”
– Jonathan, Lecturer, Singapore Polytechnic, Singapore
“Didn’t expect that we, as a team, could actually design a game within an hour, Nice : )”
– Terence Kwok, Project Management Consultant/Trainer, The ARC Approach, Singapore
“I find this programme interesting. I would like it to engage patients and caregivers.”
– Sonali Das, Executive Healthcare, Saint Andrew’s Community Hospital, Singapore
"Understanding the principles of gamification helps me plan my lesson better."
- Ahmad Ramli, University Lecturer, Malaysia
"Anm inspired me to produce quality Edu-Gamification to level up participants' learning experience!"
- Ms. Chew, Instructional Designer, Malaysia
"A very interesting session that guides participants to create simple card game for learning. Inspiring presentation by Anm."
- Ms. Azita, Learning Designer, Malaysia
“Easy to understand & implement.”
– Leo Baptist, Trainer, Malaysia
"Interesting and engaging. Thank you so much, Anm and Meow Ling!"
- Trishnu Kaur, Teacher & Curriculum Developer, Scholars’ Inc, Singapore
"Great course! Had a lot of fun!"
- Shaun Low, Educational Therapist, Swords & Stationery, Singapore
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Course Material Provided:
- Gamification Course Booklet
Fast Action-Taker Bonuses:
- FREE First-time Mentorship on Your Gamification Project – Anm Pek [Worth S$7,897]
- FREE 1 Hour Online Coaching – Anm Pek [Worth S$697]
- FREE 1 Autographed Paperback Copy of The Secret Code Book written by Anm [Worth S$27]
- FREE Gamification Community of Network to Learn from One Another
- Surprise Reward for Each Team Member in The Winning Team
- and More Surprises (FREE Tools) that you will receive and takaway from this Course
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Fee: S$297 inclusive of Course Material, Certificate and Many Bonuses! (Scroll below to find out more details)
* Non-WSQ course funded by the SkillsFuture Singapore Agency
* This course is approved for SkillsFuture Credit Claims (Only for Singaporeans, of 25 years old and above)
We welcome participants from other countries (beside Singapore) as well
Register free with us now and pay at the later date. - Note: We will follow-up with an email for ticket fee payment of S$297 (per pax) when a minimum number of participants have registered. After payment, you will receive a confirmation email and details of the course from us.
Click on the above course infographic image to download
Description:
Gamification is an underutilized element in the instructional design, but it's crucial to engaging today's learners and enabling content mastery. This course is solidly packed with essential knowledge on gamification for education and training. Educators and Trainers will learn why and how gamification can help their students increase their interests; improve engagement and motivation towards learning and skills development. In this course, Educators and Trainers will also gain experiences on gamification design through hands-on implementation of gamification principles and add game elements to their training and teaching.
Learning Outcomes:
Educators and Trainers are able to apply core gamification principles, techniques and games elements into their training and teaching to fulfill their objectives:
✓ Accelerating Learning Engagement, Internalization & Content Mastery By Over 90%
✓ To fulfill their teaching syllabus, lesson plan & learning objectives in a less-stressful manner that reduces stress by 75%.
Course Outline:
Introduction on Gamification
Games vs Gamification
Benefits of Gamification towards learning and skill development
Successful case studies of Edugamification
The missing piece of Edugamification puzzle revealed
First 3 Essential Steps of Edugamification application to learning
Two powerful mechanics of Edugamification
Gamification principles and process to training and education
Game elements application to training and education
How to prepare Edugamification design document
Hands-on practice: Create your Edugamification game
Power of Reality Gamification
Recommend Especially For:
Passionate Educators i.e. Teachers, Lecturers, Trainers, Tutors, Professors, Learning Designers, Curriculum Developers, Trainers, Educational Therapist who:
- Are Under Pressure To Deliver, Fulfill Lesson Plans & Ensure Students Score Well In Exams But Face Problems With Student Engagement & Achieving Learning That Sticks.
- And Wish To Achieve For Their Students: Accelerate & Boost Learning Ability, Invoke Higher-Order Thinking, Invoke a Love For Learning & Subsequently Score Good Exam Results - Even For ‘Slower’ Students.
- We have professionals from other fields in HR & Recruitment and Healthcare that have found this course relevant and useful. They are ready to implement what they have learnt into their jobs.
Pre-requisites:
NONE. You don't need to be a gamer to understand gamification!
Participants:
We have participants from Singapore university, Malaysia university, Malaysia Finance Agency, Singapore Training and Consultation Company, Singapore Government Agency, Singapore Private School and Tuition Centre to Hong Kong Game Company.
We are invited to share our gamification framework and solution to Educators in Penang at the Colloquium, Southeast Asian Ministers of Education Organisation Regional Centre For Education in Science and Mathematics, Penang on 27-30 Aug 2018:
taken on 28 Aug 2018
taken on 15 Mar 2019
taken on 10 Aug 2017
taken on 11 Dec 2017
taken on 20 Jan 2017
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Note: We reserve the rights to alter the course content, materials, class schedule, fee structure and bonuses without prior notice.
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Prefer to attend this course as Online Course? The content of the training and training fees are the same as the Live Course (training fees is SGD297). Email us at courses@gamificationsolutions.asia for more details or registration confirmation.
Trainer:
Anm Pek
is the CEO (Chief Education Officer) and Researcher at Gamification Solutions Asia, Founder and VP of Strategic Business Development at QuestLife. She is devoted to provide gamification solutions to solve problems and create results in learning, empowerment and personal development. Anm has been in the game design field since year 2002.
Anm is also the gamification and design advisor for QuestLife - a mobile app for talent-matching and learning with geo-location. Together with Co-Founder, Meow Ling, they created Gamified Talent Matching Engine for QuestLife. Anm believes that individuals can be empowered and achieve their goals faster and easier than they ever imagine through the gamified characters that she has designed and developed for QuestLife. Anm also created Flashback and Recollect, learning card games to develop association skill, enhance creativity, memory, and Socratic questioning. Anm is a bestselling Author. She has written two books on gamification titled Success Today which hits 2 Amazon bestseller lists, and, The Secret Code: Is It for Real? with forewords by Asia’s Top Success Coach, Adam Khoo and Social Entrepreneur, Elim Chew. Anm received her Best Seller Quilly Award on Best Seller's Summit & Golden Gala Awards by National Academy of Bestselling Authors on 25 September 2015 in Hollywood, California. It is one of the most influential, compelling events for Best Selling Authors who are committed to recognizing their success as a stepping stone on the path to further ambitions. The Best Seller Quilly Award is to honor Bestselling Authors around the world for their contribution to education, enlightenment and the advancement of business.
Since 2016, Anm has been contributing in Serious Games industry. Anm is the executive member of Serious Games Association. Anm is the reviewer of Gamification and AR in University for EE-ICT special issue by EURASIA Journal of Mathematics, Science and Technology Education. She is also the review committee for the Serious Games Evaluation Framework with Associated Quality Label for Serious Games used for Training, Engagement and Assessments.
Anm is the pioneer to setup Games Development and Testing Centre in Institute of Technical Education which serves as a base for games innovation and enterprise creation, and, she is also the pioneer to design and develop the Game Art track of Higher Nitec Games Design & Development course in year 2007.
Anm appears on Dean’s list for her Bachelor of Science in Multimedia Technology and Design and received numerous distinctions and merit awards throughout her studies. In July 2014, she graduated with a Master of Science in Digital Media Technology (Nanyang Technological University, Singapore). Her research paper titled, Design and Development Beyond Fun: Serious Games with Social Impact has built her a strong foundation in gamification. She is also a Higher-Learning Educator since year 2008.
Free Registration, Pay Later:
Click on SELECT A DATE button now to secure your seat. Take a small first step to begin your new engaging teaching and training method that both your students or participants and you will benefit.
For any inquiry on this course, feel free to email us at courses@gamificationsolutions.asia.
Gamification Course brought to you by:
Gamification Solutions Asia, https://gamificationsolutions.asia
Please write to us at courses@gamificationsolutions.asia if you would like to be on the mailing list for further enrollment updates.
All valid debit and credit cards as well as the digital payment wallets Apple Pay and Google Pay
The box office is Open Event Days Only starting 3 hours prior to event time. Will call tickets may be picked at the Frost Bank Center Box Office. Policies for will call for each event may vary.
(210) 444-5870
Open Event Days Only. Open 3 hours prior to event time. All Frost Bank Center event tickets can also be purchased at www.ticketmaster.com or the Ticketmaster App.
Frost Bank Center is an accessible venue. Accessible seating tickets can be purchased online at www.ticketmaster.com or the Ticketmaster App. A limited number of accessible seating tickets can be purchased at the Frost Bank Center Box Office, Open Event Days Only, opens 3 hours prior to event time. Certified service animals for guests with disabilities are welcome at the Frost Bank Center and must remain on leash or in a harness. If interpretive services are needed, please contact a Fan Experience coordinator at 210-444-5140 a minimum of three weeks prior to the event so appropriate accommodations can be made. Interpreters are provided free of charge, but event tickets are required prior to scheduling.
Cash, Visa, MC, and Discover
Customer can pick up Will Call tickets 1 hour prior to the show. Customer must present the actual credit card used to place order and a photo i.d.
Arena Phone Number(585) 454-5335
Monday through Friday: 11:00AM - 3:00PM Saturday/Sunday: 11AM through Event Start (Event Days Only) Summer Hours: Tuesday through Thursday 11:00AM - 3:00PM
This is an accessible venue. To order Accessible tickets click link of desired show or order over the phone by calling Ticketmaster at 1-800-877-7575. Ticketmaster charge by phone is available 24 hours a day / 7 days a week.
An Approach to Align HR Initiatives with Organizational Goals and Growth
Every successful organization understands its human capital is a vital resource for forging ahead amidst aggressive competition. However, effectively managing, nurturing and developing this resource has always been a challenge, even for experienced managers.
This seminar provides organizations with valuable information on how to manage its human capital effectively through competency-based HR framework. The framework can be used for effective manpower planning; hiring the right people; competency-based performance, career and talent management; motivating and retaining employees.
WHAT YOU WILL LEARN
The latest trend in HR practices
Introduction to the SkillsFuture Singapore Skills Frameworks for various industries
Determine how the career pathways and skills identified in the Skills Framework for your selected sector can be used to improve HR practices and organizational performance
Impact of a competency-based approach on the different HR functions and processes
Benefits of adopting the Skills Framework to achieve the organization’s goals & objectives
Difference between Manual & Automation HR processes
WHO SHOULD ATTEND
HR practitioners who:- Develop strategic HR policies and processes - Develop in-house workplace learning tools and platforms - Review strategic alignment between corporate vision and human capabilities
Line managers and leaders who develop and deploy performance support tools
SEMINAR DETAILS
Duration : 3 hours (2pm - 5pm)
Every last Thursday of odd months
Date: 7 November 2019 / 30 January 2020 / 26 March 2020 / 28 May 2020
Fees: Complimentary (max. 2 reps per company)
Location: 140 Paya Lebar Road, #06-05, AZ @ Paya Lebar, Singapore 409015 - Opp Macpherson MRT
ABOUT THE SPEAKER
ELIZABETH CHAN, CEO & FOUNDER OF CBLD CENTER
Master of Management (major in HRM), Macquarie University
Council Member, Workforce Development Agency (WDA) Training & Adult Education (TAE) Manpower and Training Council (2011-2013)
Award winner for contributions to national workforce development by SPRING Singapore in 2002
Certified Practising Management Consultant (PMC) by the Singapore Business Advisors & Consultants Council
Certified Gallup Strengths Coach & Trainer
Let highly acclaimed Competency-Based Coach, Elizabeth Chan, shares with you her experience of over 20 years in HR Management & Development and HR training & consultancy. She has developed industry competency maps, competency standards, assessment plans and on-the-job training blueprints for many different industries for SPRING Singapore and WDA, (now known as SkillsFuture Singapore) under the National Skills Recognition System (NSRS) and the Workforce Skills Qualifications (WSQ) frameworks respectively. Having developed and implemented competency frameworks for more than 40 industries, Elizabeth is also a certified on-the-job training facilitator and consultant as well as a pioneer and master trainer for the WSQ Advanced Certificate in Training and Assessment (ACTA) Program.
TESTIMONIALS FROM PAST ATTENDEES
"Elizabeth is very clear in her delivery and ideas. Share good information." - Jackson Tan
"Well done! Thank you for sharing. Keep up the good job!" - Connie Chan
"Very good. Provides me updated view of the changing HR landscape." - Hin Lan Goh
"Audience engagement & interaction. Comprehensive information about HR competency frameworks." - Ramesh Tarani
Terms and Conditions
CBLD Center ("The Company") reserves the right to refuse to register or admit any participant, and to cancel or postpone the course or seminar if it deems fit. We will inform participants of any changes prior to class.
Please register 2 weeks before seminar date to be guaranteed a seat.
Please kindly provide a valid email address and contact number during your registration.
For any enquiries, do contact us at +65 6339 9272 or marketing@cbld-center.com.sg.
The speaker of the seminar may change due to any unforeseen circumstances.