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2023 Season Tickets

Cash, Visa, Mastercard & AMEX Located at the Box Office. Opens 2 hours prior to showtime on the night of show only. PLEASE BRING A PICTURE ID, THE ACTUAL CREDIT CARD USED TO PURCHASE THE TICKETS, AND YOUR ORDER NUMBER. 205-985-0703 Upcoming show information For the safety of our employees and guests, the box office will be closed until further notice. Please keep checking back here for updates as to when we re-open. We appreciate your understanding. The accessible entrance is located near the ticket booth and concessions on either side of venue. Seating located on the concrete area behind sections 200s and 300s.

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QAFF Milan 2020

Il convegno numero uno in Italia indirizzato agli esperti di garanzia di qualità del software. Si parlerà degli ultimi traguardi raggiunti nell'automazione del software testing. Per ulteriori informazioni contatta Kirstine all’indirizzo kirstine@qa-financial.com

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Hamilton (Touring)

Cash, Check, (14 day prior to event) AMEX, Visa, MC, Discover Pick up tickets 90 minutes prior to show or daily at the Norfolk Scope box office (for Scope events only) from 9AM-3PM. Customer must present the actual credit card to place the order, a photo I.D. and the order number. (757) 664-6464 10:00AM -box office opens one hour prior to show time. house 5:30pm opens 30 minutes before show time. Accessible seating is available. Hearing devices are available upon request.

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#truManchester 2020 - the tricky no.4

#truManchester is back for a 4th outing.. This year (26th March 2020) we are cranking it up (in truManchester terms at least). 100 attendees 18 Tracks! 2 ticket prices. As ever you will meet other recruitment and HR professionals, recruitment thought leaders, Hiring Managers, recruitment techies representing in-house teams, recruitment agencies, job boards, HR Tech companies and anyone with ideas to share about our industry making us better at what we do. Themes this year include: Branding, attraction and recruitment marketing Diversity & Inclusion Candidate Experience The Social Agency  Trends and future thinking. Track Leaders so far include: Martin Dangerfield - DANGERFIELD - Host Clare Tempest - Asda - 'tbc'David Nottage - Footasylum - 'tbc'Emma Neary - MoneySupermarket - 'tbc'Andrew Paton - TalkTalk - 'tbc'Lee Harding - TalkTalk - 'tbc'Garry Clarke-Strange - MAG - 'tbc'Neil Harrison - NH237 - 'tbc'Sean Allen - BJSS - 'tbc'Theo Smith - NICE - 'tbc'Yasmin Ahkter - Accenture - 'tbc'Lysha Holmes - Qui Recruitment - 'tbc'Sam Facer - Disney Streaming - 'tbc' with more to come!  Your ticket will also include your lunch and tea/coffee throughout the day. We hope to see you there! Sponsors will be announced nearer the time... but... First Round Sponsor will be...

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Disney On Ice presents Dream Big

cash, visa, mc, amex & discover - no checks TO PICK UP Will Call -- you must present your confirmation number, a picture ID and the credit card used to purchase your tickets. You must wait 48 hours after ordering to pick up your tickets. For NRG Stadium information 832-667-1400. Monday-Friday 10am-5pm Saturday 10am-2pm. Hours subject to change.

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Fundamentals of SDLC 2 Days Training in Seoul

Course Description: Managing a modern Systems Development Lifecycle (SDLC) project requires a thorough understanding of the various roles that must come together in order to create a successful application. This understanding begins by recognizing the need to work within a multidisciplinary environment. Business Analysts, Project Managers and Software Testers each have multiple implementation options (such as Waterfall or Agile) available to them. Knowing which tool or technique to use in any particular situation is key to success. This Fundamentals of SDLC training course will give you the knowledge you need to help you choose between these methods, tools and artefacts so that you can quickly and efficiently take your SDLC project from concept to working implementation. Course Topics: DAY 1 1. Introduction – What is a Project? 2. The Project Life Cycle 3. Project Management Concepts and Methodologies 4. Project Initiation – The BA Role 5. Initiation – The PM Role: Baselines  DAY 2 1. Initiation – Important Subsidiary Management Plans 2. Performing the Work – Project Execution 3. Closing the Project 4. Agile Overview  Course Outline: Introduction — What is a Project? ●     Projects as Opposed to Operational Management ●     Projects as Part of Strategic Management ●     Projects as Integral to Program Management The Project Life Cycle ●     Generic Project Life Cycle ●     The Project Management Life Cycle ●     The Process Groups ●     SDLC Overview ●     IIBA Knowledge Areas Project Management Concepts and Methodologies ●     Waterfall ●     Agile ●     Iterative Project Initiation — The BA Role ●     Stakeholder Analysis and the Stakeholder Register ●     Initial Business Analysis Artefacts ●     Documenting Requirements within a Requirements Gathering Approach ●     Types and Sources of Requirements Initiation — The PM Role: Baselines ●     Develop Project Charter ●     Collect Requirements ●     Project Scope Statement ●     Work Breakdown Structure ●     Scope Baseline ●     Define Activities ●     Project Schedule Network Diagram (Dependency Network) ●     Estimate Activity Resources ●     Effort vs. Duration and Compensation ●     Develop the Project Schedule ●     Critical Path Method ●     Schedule Compression Initiation — Important Subsidiary Management Plans ●     Test Plan ●     Human Resource Plan ●     Communications Management Plan ●     Risk Management Plan Performing the Work — Project Execution ●     Cost Control ●     Earned Value Management, CPI, SPI ●     Scope Control ●     Requirements Communication ●     Solution Assessment and Validation ●     Requirements Traceability Matrix ●     Software Testing ●     Levels of Testing Closing the Project ●     Project Closure — Product Acceptance ●     Closing the Project — Things That Must Be Accomplished Agile Overview ●     What is Agile All About? The Agile Manifesto and Principles ●     The Levels of Agile Planning ●     Release Planning — The Product Backlog, Sprint Backlog ●     Story Points and Velocity ●     Iteration Planning ●     Daily Scrums, Sprint Reviews, Demos and Retrospectives Hands-On Exercises ●     Exercise 1 — Stakeholder Analysis ●     Exercise 2 — Capturing High-Level Requirements ●     Exercise 3 — Create a Work Breakdown Structure (WBS) ●     Exercise 4 — Decompose Work Packages to Activities ●     Exercise 5 — Develop a Dependency Network ●     Exercise 6 — Estimate Activity Durations ●     Exercise 7 — Compensate Effort to Duration ●     Exercise 8 — Develop a Critical Path Network Diagram ●     Exercise 9 — Perform Earned Value Calculations ●     Exercise 10 — Write User Stories ●     Exercise 11 — Perform Sprint Planning  Course Features: Learning Objectives: At the end of this course, you will be able to: • Know how to identify, evaluate and document the many stakeholders of a project • Be able to distinguish between the different types and levels of software testing • Understand the reason for the various artifacts and the key features of each • Write effective User Stories that can be used to identify requirements in an Agile project • Learn how the differing life cycle models combine to create an SDLC implementation • Be able to choose the proper project management methodology for your project based upon its own unique characteristics • Understand the significance of different estimating methods and how they should be utilized for time and cost estimation • Understand the significance of the Agile Manifesto and its relationship to the twelve (12) principles of Agile • Use Earned Value Project Management to assess budget and schedule compliance • Be able to use the Triple Constraints Triangle as a tool to help others understand the relationship of time, cost, and scope in any project • Learn the fundamental tools and techniques of business analysis at each stage of a project • Recognize the significance of risk management to the proper management of an SDLC project • Be able to create the three major baselines (Scope, Schedule and Cost) necessary to properly control a project • Understand how requirements are tracked and validated using a Requirements Traceability Matrix • Know how to determine the Critical Path through a network of activities • Assign relative estimate values using Planning Poker • Know how to decompose Work Packages into Activities that are sized for proper managerial overview • Create an Iteration (Sprint) Backlog from a prioritized Product Backlog • Understand the key features of your project’s Test Plan • Track and apply the concept of Velocity to your Release and Iteration plans  Certification: Exam Information Delivery: Online and Paper-based Format: Closed-book format, participants can bring scratch paper Proctoring: Live/Webcam Duration : 60 minutes, 15 minutes additional time for non-native candidates # of Questions: 40 Multiple Choice Questions (MCQs) (1 mark per question) Pass Grade: 65%  Who can Attend? Audience: This course is designed for participants who plan, manage and execute software/ systems development, life cycle, and projects (SDLC). It would be beneficial for: ● Managers of Software Development organizations ● Project Managers ● Team Leads ● Business Analysis Managers ● Business Analysts ● Testing Managers ● Systems Testers ● Product Owners ● Program Managers ● Systems Architects ● QA Professionals ● Anyone wanting to enhance their business analysis or project management skills

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Hamilton (NY)

Cash, AmEx, Visa, MC Pick up tickets one hour prior to the show. Customers must present the actual credit card used to place the order and a photo ID. (212) 221-1211 Monday - Saturday 10am - 8pm Sunday 12pm - 6pm

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Coding for Kids - P11S - Young Computer Scientist Programme (Ages 7-9) @ Parkway Parade (By Theme)

Think and Tinker Young Computer Scientist marries software (coding) and hardware (mBot, Makey-Makey, micro:bit) and is a collaborative platform for students to be little Mathematicians and Scientists. The nature of this course is one that is of experimentation in the STEM (Science, Technology, Engineering, Mathematics) field and of endless possibilities waiting to be discovered! We have 12 different badges for students to collect and advance their coding abilities. This class will expose students to diverse fields of application for coding. You can join us anytime throughout the year. Collect your exclusive badges today and after clinching 4, 8 and 12 badges, win an assortment of mystery gadgets! (Greater prizes await with more badges collected) There are also secret missions for our aspiring researchers. Want to find out more? Check out our FAQs. "Caleb enjoyed the course so much.. He is greatly inspired and created a new game today.. He could also articulate what he has learnt." - Trionna, Caleb’s Mother

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