WE INVITE YOU TO COME PLAY IN RUKE'S WORLD!
The World Dominating Experience is unlike any other seminar or conference out there, because it's more than a stand alone event- its a program!
The World Dominating CEO Program was systematically designed to prep you before the event and support you after. Becoming a member of the program includes your admission to the World Dominating Experience. Some of the things you get access to include:
24 Brain Trusts / Training Weekly Group Zoom meetings
Backlog recordings of Brain Trusts / Training
6 months of all 47 WORLD DOMINATING™ formulas
6 months of WORLD DOMINATING™ e-learning platform
3 private consulting sessions with Ruke and/or a blink Team member
Pre WORLD DOMINATING™ EXPERIENCE event prep meetings
Post WORLD DOMINATING™ EXPERIENCE event support meetings
Between our weekly calls, creating a calendar that gives you an extra 40 hours a week to spend on future endeavors and winning money in our Crash and Cash game, you'll achieve more in these 6 months than you have at any seminar you've ever attended! This is all about making you the World Dominating CEO you were meant to be...Come play with us!
INCLUDES ACCESS TO THE LIVE TEACHINGS OF:
WORLD DOMINATING™ CEO Habits
WORLD DOMINATING™ Now Money Now
WORLD DOMINATING™ Capital and Business Exits
PLUS:
RUKE and the blink Team’s LIVE guidance through the featured lessons
Opportunities to be featured in our “Hot Seat” sessions at the Experience
Friday night’s mixer at the Ruke compound (light dinner and drinks provided)
Saturday and Sunday Advisory Meal Tables (lunch provided)
Sunday night’s World Domination Celebration (catered and open bar provided) at the Ruke compound
A tour of Ruke’s private Star Wars room and bat cave
NOTE: Schedule & Location subject to change
Visa, Mastercard, American Express, Cash
Will call may be picked up at any window at any time that the box office is open. Customers do not need to wait until the night of the show.
(808) 768-5252 - recorded message
For Advance Ticket Sales Main Box Office (Arena) Hours: ** Monday - Saturday, 9:00 AM - 5:00 PM **Closed on Sunday and all Holidays unless there is a scheduled event for that day and only that event will be sold. For Day of Event Ticket Sales Main Box Office Hours: Closed on Sundays, and all Holidays unless there is a scheduled event for that day. Monday - Friday, 10:00 AM - 2 (two) hours prior to the start of the event. 2 hours prior to the event go to the Concert Hall box office Saturday, Sunday & Holidays, 9:00 AM - 2 (two) hours prior to the start of the event.
To better accommodate your needs, Neal S Blaisdell Concert Hall has requested that all special seating accommodations be solicited only through their representatives. Please contact a Neal S Blaisdell Concert Hall representative for further help with your ticket purchase.* Advance ticket purchase may be required. The Neal S Blaisdell Concert Hall allows a maximum of 1 companion for every wheel chair space. Additional companions may be purchased based upon availability in the nearest section. * Box office information is subject to change.
The SWG3 Event box office opens at the door time stipulated on your ticket. Tickets will not be available to collect before this date and time.
The SWG3 Event box office opens at the door time stipulated on your ticket. Tickets are not available to collect before this date and time.
Visa, MasterCard, American Express, Discover
(813) 301-2500 Amalie Arena Ticket Office (813) 301-6700 Accessible Seating Line
Day of Event: 3 hours prior to the ticketed time. Hours may vary based on event. Please call (813) 301-2500 for specifics..
This is an accessible venue. For additional information, please visit www.amaliearena.com/arena-info/accessibility.
Cash, Visa, AMX, and MC accepted at box office.
Location: Box Office Hours: 1 hour before event begins, closes 1 hour after start of event. Anaheim Ducks games: 1 1/2 hours before game begins, closes 1 hour after start of game
(714) 704-2500
Monday through Friday 10am to 3pm. The box office will remain open through the beginning of weeknight events. On event Saturdays and event Sundays, the box office will open three (3) hours prior to the event, and remains open through the beginning of the event. For any questions, please email contactus@hondacenter.com
Wheelchair accessible seating is available in most areas of Honda Center including Plaza, Terrace and Club. Availability of locations is dependent upon event seating configuration. For availability and exact locations based on a particular event, please contact the Honda Center box office at (714) 704-2500 or Ticketmaster by calling (800) 745-3000, by visiting a Ticketmaster Retail Outlet, or by requesting tickets online. Hearing Impaired Guests: Assistive listening devices are available, with a picture ID as a deposit, at the Guest Services Desk located at Section 215. Sign Language Interpreters can be provided by Honda Center. Request must be received at least 48 hours (business days) prior to the event you are attending. For details, please call (714) 704-2431 or (714) 704-2441.
"A Proven, Unexpectedly Powerful Approach Where Educators Will Be Able To Deliver Highly Effective Teaching, Fulfill Learning Objectives & Students Will Able To Achieve Their Learning Outcomes – All At The Same Time."
To be trained personally by Anm who has the experiences in Education for 12 years + Games Design for 16 years
Already adapted in many countries such as China, Japan, Finland & the US, Gamification is the next Best way in helping Educators & students level Up & achieve > 90% increase in accelerating learning, boosting retention, achieving Content Mastery practical learning that sticks, in today’s Education Landscape.
Conducted by Singapore’s Leading Gamification Specialist, Educator, Researcher & Best Selling Author Anm Pek, Educators, Teachers, Learning Designers & Curriculum Developers can look forward to a whole new experience with less stress in nurturing students effectively & preparing them for the real world.
A passionate educator herself for over 10 years, Anm has experienced the very same problems & challenges all educators face. Problems & challenges that are largely centered around a single core – Student Engagement in class.
Thoughtfully designed to help other Educators, she has specially created this Course to counter the BIGGEST problems that hinder progress Educators & Curriculum Instructional Designers in fulfilling their learning objectives.
With Gamification, Educators, Trainers & Curriculum Designers will be able to apply Gamification to increase the value & effectiveness of their teaching by 90%, sustain students' interest & attention span in fulfilling their perspectives.
With this 1-Day Course, Educators will be able to awaken the learning genius in each student using a proven step-by-step Gamification Framework with the following outcomes:
1. Understand Gamification As A Critical Element In Shaping The Future of Today’s Learning Worldwide, In Achieving Learning That Sticks & Content Mastery In A Shorter Time, While Keeping Students Engaged & Motivated.
2. Differentiate Between Gamification In Learning, Game-Based Learning & Games. And Why Gamification Is The #1 Learning Tool That Works Powerfully For Educators & Students Of All Ages - In Achieving Learning Objectives With Minimum Effort.
3. Understand Our Proven “EduGamification” Framework As An Effective Tool For Educators to Easily Engage Students, Stimulate Creativity, Lock In Focus, Strengthen Understanding & Develop Soft Skills.
4. Discover How Our “Jumanji” Trans-Disciplinary Approach To Gamification Piques Learning Interest & Sustains Students’ Attention Span By Triggering 10 Emotions All At Once For A Holistic Learning Experience!
5. Unlock “Speed Learning” Even For Slow Learners, With Our Proprietary Approach Based On Game Design, In 3 Simple Steps By Using 7 Game Design Principles To Overcome Learning Problems & Achieve Fast Absorption & Retention In Each Student.
6. Learn Gamified “Learning to Learn” Techniques & Discover A Renewed Interest In Teaching for Educators & Learning For Students - That Newly-Found Sense of Purpose & Achievement.
7. Achieve Positive Personal Development By Combining Story-Showing, Aesthetics & Replay To “Questify” Students’ Learning Journey, Especially For Preparing Every Student For The Real World!
BEST OF ALL: Whether you’re an Educator or Student, Everyone In Class Is Happy – As A Result!
Be Among the Asia's Batch of Educators and Trainers to Embark On This Journey of Gamification with Anm, Achieve Your Learning Objectives & Set The New Trend To Drive Student Engagement & Easily Achieve Practical Learning That Sticks.
NOTE: GAMIFICATION IS NOT: Playing Games During Learning, Game-Based Learning, e-Learning.
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Course Title:
Gamification Solution For Your Class: A Quick Guide for Educators and Trainers to Transform Your Teaching into Exciting Game*
Course Code: LC01
(SkillsFuture Course Code: CRS-N-0041227)
Duration: 8 hours
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Raving Reviews:
“My first time meeting Anm and she wowed me totally. Her depth of understanding of gamification was amazing!!! Her ability to stand on stage and share with a group of youngsters and capture their attention was impressive! We have organized our industry talk for 5 months and this is the first time I have seen my staff so engaged! Thank you Anm on sharing. I'm sure now we will all be able to level up because of you!”
- Tay Ling, Client Services Director, Singapore
“Cannot wait to implement gamification in my teaching approaches. I’m confident my students will be more engaged in lessons!”
– Juzailah, Educational Therapist, Dyslexia Association of Singapore, Singapore
“Amazing session where I learnt there are different things I need to consider more in class, example, “students-to-contribute” by letting them co-create content.”
– Jonathan, Lecturer, Singapore Polytechnic, Singapore
“Didn’t expect that we, as a team, could actually design a game within an hour, Nice : )”
– Terence Kwok, Project Management Consultant/Trainer, The ARC Approach, Singapore
“I find this programme interesting. I would like it to engage patients and caregivers.”
– Sonali Das, Executive Healthcare, Saint Andrew’s Community Hospital, Singapore
"Understanding the principles of gamification helps me plan my lesson better."
- Ahmad Ramli, University Lecturer, Malaysia
"Anm inspired me to produce quality Edu-Gamification to level up participants' learning experience!"
- Ms. Chew, Instructional Designer, Malaysia
"A very interesting session that guides participants to create simple card game for learning. Inspiring presentation by Anm."
- Ms. Azita, Learning Designer, Malaysia
“Easy to understand & implement.”
– Leo Baptist, Trainer, Malaysia
"Interesting and engaging. Thank you so much, Anm and Meow Ling!"
- Trishnu Kaur, Teacher & Curriculum Developer, Scholars’ Inc, Singapore
"Great course! Had a lot of fun!"
- Shaun Low, Educational Therapist, Swords & Stationery, Singapore
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Course Material Provided:
- Gamification Course Booklet
Fast Action-Taker Bonuses:
- FREE First-time Mentorship on Your Gamification Project – Anm Pek [Worth S$7,897]
- FREE 1 Hour Online Coaching – Anm Pek [Worth S$697]
- FREE 1 Autographed Paperback Copy of The Secret Code Book written by Anm [Worth S$27]
- FREE Gamification Community of Network to Learn from One Another
- Surprise Reward for Each Team Member in The Winning Team
- and More Surprises (FREE Tools) that you will receive and takaway from this Course
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Fee: S$297 inclusive of Course Material, Certificate and Many Bonuses! (Scroll below to find out more details)
* Non-WSQ course funded by the SkillsFuture Singapore Agency
* This course is approved for SkillsFuture Credit Claims (Only for Singaporeans, of 25 years old and above)
We welcome participants from other countries (beside Singapore) as well
Register free with us now and pay at the later date. - Note: We will follow-up with an email for ticket fee payment of S$297 (per pax) when a minimum number of participants have registered. After payment, you will receive a confirmation email and details of the course from us.
Click on the above course infographic image to download
Description:
Gamification is an underutilized element in the instructional design, but it's crucial to engaging today's learners and enabling content mastery. This course is solidly packed with essential knowledge on gamification for education and training. Educators and Trainers will learn why and how gamification can help their students increase their interests; improve engagement and motivation towards learning and skills development. In this course, Educators and Trainers will also gain experiences on gamification design through hands-on implementation of gamification principles and add game elements to their training and teaching.
Learning Outcomes:
Educators and Trainers are able to apply core gamification principles, techniques and games elements into their training and teaching to fulfill their objectives:
✓ Accelerating Learning Engagement, Internalization & Content Mastery By Over 90%
✓ To fulfill their teaching syllabus, lesson plan & learning objectives in a less-stressful manner that reduces stress by 75%.
Course Outline:
Introduction on Gamification
Games vs Gamification
Benefits of Gamification towards learning and skill development
Successful case studies of Edugamification
The missing piece of Edugamification puzzle revealed
First 3 Essential Steps of Edugamification application to learning
Two powerful mechanics of Edugamification
Gamification principles and process to training and education
Game elements application to training and education
How to prepare Edugamification design document
Hands-on practice: Create your Edugamification game
Power of Reality Gamification
Recommend Especially For:
Passionate Educators i.e. Teachers, Lecturers, Trainers, Tutors, Professors, Learning Designers, Curriculum Developers, Trainers, Educational Therapist who:
- Are Under Pressure To Deliver, Fulfill Lesson Plans & Ensure Students Score Well In Exams But Face Problems With Student Engagement & Achieving Learning That Sticks.
- And Wish To Achieve For Their Students: Accelerate & Boost Learning Ability, Invoke Higher-Order Thinking, Invoke a Love For Learning & Subsequently Score Good Exam Results - Even For ‘Slower’ Students.
- We have professionals from other fields in HR & Recruitment and Healthcare that have found this course relevant and useful. They are ready to implement what they have learnt into their jobs.
Pre-requisites:
NONE. You don't need to be a gamer to understand gamification!
Participants:
We have participants from Singapore university, Malaysia university, Malaysia Finance Agency, Singapore Training and Consultation Company, Singapore Government Agency, Singapore Private School and Tuition Centre to Hong Kong Game Company.
We are invited to share our gamification framework and solution to Educators in Penang at the Colloquium, Southeast Asian Ministers of Education Organisation Regional Centre For Education in Science and Mathematics, Penang on 27-30 Aug 2018:
taken on 28 Aug 2018
taken on 15 Mar 2019
taken on 10 Aug 2017
taken on 11 Dec 2017
taken on 20 Jan 2017
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Note: We reserve the rights to alter the course content, materials, class schedule, fee structure and bonuses without prior notice.
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Prefer to attend this course as Online Course? The content of the training and training fees are the same as the Live Course (training fees is SGD297). Email us at courses@gamificationsolutions.asia for more details or registration confirmation.
Trainer:
Anm Pek
is the CEO (Chief Education Officer) and Researcher at Gamification Solutions Asia, Founder and VP of Strategic Business Development at QuestLife. She is devoted to provide gamification solutions to solve problems and create results in learning, empowerment and personal development. Anm has been in the game design field since year 2002.
Anm is also the gamification and design advisor for QuestLife - a mobile app for talent-matching and learning with geo-location. Together with Co-Founder, Meow Ling, they created Gamified Talent Matching Engine for QuestLife. Anm believes that individuals can be empowered and achieve their goals faster and easier than they ever imagine through the gamified characters that she has designed and developed for QuestLife. Anm also created Flashback and Recollect, learning card games to develop association skill, enhance creativity, memory, and Socratic questioning. Anm is a bestselling Author. She has written two books on gamification titled Success Today which hits 2 Amazon bestseller lists, and, The Secret Code: Is It for Real? with forewords by Asia’s Top Success Coach, Adam Khoo and Social Entrepreneur, Elim Chew. Anm received her Best Seller Quilly Award on Best Seller's Summit & Golden Gala Awards by National Academy of Bestselling Authors on 25 September 2015 in Hollywood, California. It is one of the most influential, compelling events for Best Selling Authors who are committed to recognizing their success as a stepping stone on the path to further ambitions. The Best Seller Quilly Award is to honor Bestselling Authors around the world for their contribution to education, enlightenment and the advancement of business.
Since 2016, Anm has been contributing in Serious Games industry. Anm is the executive member of Serious Games Association. Anm is the reviewer of Gamification and AR in University for EE-ICT special issue by EURASIA Journal of Mathematics, Science and Technology Education. She is also the review committee for the Serious Games Evaluation Framework with Associated Quality Label for Serious Games used for Training, Engagement and Assessments.
Anm is the pioneer to setup Games Development and Testing Centre in Institute of Technical Education which serves as a base for games innovation and enterprise creation, and, she is also the pioneer to design and develop the Game Art track of Higher Nitec Games Design & Development course in year 2007.
Anm appears on Dean’s list for her Bachelor of Science in Multimedia Technology and Design and received numerous distinctions and merit awards throughout her studies. In July 2014, she graduated with a Master of Science in Digital Media Technology (Nanyang Technological University, Singapore). Her research paper titled, Design and Development Beyond Fun: Serious Games with Social Impact has built her a strong foundation in gamification. She is also a Higher-Learning Educator since year 2008.
Free Registration, Pay Later:
Click on SELECT A DATE button now to secure your seat. Take a small first step to begin your new engaging teaching and training method that both your students or participants and you will benefit.
For any inquiry on this course, feel free to email us at courses@gamificationsolutions.asia.
Gamification Course brought to you by:
Gamification Solutions Asia, https://gamificationsolutions.asia
Please write to us at courses@gamificationsolutions.asia if you would like to be on the mailing list for further enrollment updates.
Visa, Mastercard, Discover, Cash
Once within 10 days of the event, tickets may be placed in "will-call," which means you can pick them up anytime between the time of purchase and the time of the show. You must have a photo ID to show that you are the person that the tickets were purchased for and the credit card used to purchase the tickets must be present.
(603) 293-4700
For the safety of our employees and guests, the box office will be closed until further notice. Please keep checking back here for updates as to when we re-open. We appreciate your understanding.
ADA tickets can be purchased online via www.livenation.com. You do not need to call the box office to place an order as all of our accessible tickets are available through www.livenation.com. Look for the logo on the Find Tickets page to view all available accessible seats. We do have accessible seating in every price range, but be advised it does occasionally sell out. We have very limited seating available for guests on the day of the event so please make sure you purchase accessible seating when you order tickets.
During this two-day course, attendees will gain the knowledge necessary to lead a Lean-Agile enterprise by leveraging the Scaled Agile Framework® (SAFe®), and its underlying principles derived from Lean, systems thinking, Agile development, product development flow, and DevOps. They will discuss the five competencies needed to become a Lean Enterprise. They will also learn and practice the skills for supporting and executing PI Planning events, and coordinating multiple Agile Release Trains (ARTs).
Attendees will gain an understanding of the Lean-Agile mindset, why it’s so effective in today’s adapt-or-die marketplace, and what it means to lead a Lean-Agile transformation. They’ll also learn how to build and support Agile teams and programs, empower a Lean Portfolio, build a Continuous Delivery Pipeline and DevOps culture, and coordinate large solutions. They will develop a skillset that’s in demand worldwide—and empower their enterprises to succeed in a disruptive marketplace—when they become a SAFe® 4 Agilist (SA).
Attending the class prepares individuals to take the exam and become a certified SAFe® Agilist (SA)
Topics Covered
Introducing the Scaled Agile Framework (SAFe)
Becoming a Lean-Agile Leader
Establishing Team and Technical Agility
Experiencing Program Increment (PI) Planning
Releasing on Demand with DevOps
Building Business Solutions and Lean Systems
Implementing Lean Portfolio Management
Leading the transformation
What Attendees Get
The class registration includes:
Attendee workbook
Preparation and eligibility to take the SAFe® 4 Agilist exam
One year membership to the SAFe Community Platform
Course certificate of completion
Attendees must attend both days of the course in order to be eligible for the exam.
https://www.scaledagile.com/certification/courses/leading-safe/