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All Art Arizona 2020

This year’s All Art Arizona presents exciting work created by both well-known and emerging artists living in our own back yard, the state of Arizona.   This ten year tradition at Art Intersection highlights the breadth and diversity of art created by Arizona artists. The range of acceptable artwork encompasses sculpture, glass, photography, painting, ceramics, wood, printmaking, mixed media, artist books, and more.  All Art Arizona attracts artists, art collectors, and art lovers from all over the state to one of our best known exhibitions of the year. Visit the Art Intersection galleries, bring your friends and family, to enjoy this unique exhibition and range of art by Arizona artists.  As always, the exhibition is free and open to the public during business hours. While you are here, get involved by voting for the Viewer’s Choice Award, to be announced shortly after the exhibition closes. As always, the exhibition is free and open to the public during business hours. The number of guests in the galleries is currently limited to fifteen (15) at a time. Depending on traffic through the galleries, there may be a wait to enter.

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Jones Family Christmas Light and Music Show

We want to invite everyone to a social-distancing Christmas event! My husband, Ryan Jones, has created the Jones Family Christmas Light and Music Show at our home on 1748 Abbington Hill in Lexington. Ryan, who is visually impaired, has synchronized Christmas lights and music for a beautiful and meaning display. We have recorded a narration of the Christmas story to accompany the show. The show consist of Trans-Siberian Orchestra Christmas songs. The show is FREE and starts December 1 and ends January 1. The show runs each night from 6:30-9:00pm except during heavy rain. The show can be watched from your car, and the music and narration can be heard by tuning to 89.5 FM. For more information, please see the 2016 Fox56 news story using the following link: https://www.youtube.com/embed/wsxCimrysy0 Our Facebook page is Facebook.com/JonesFamilyLights Thank you and God bless, Kayla Jones

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Hamilton (Touring)

Cash, Visa, Mastercard, Discover, American Express Will Call is located at the venue box office and is available 2 hours prior to performance. 336-373-7400 In advance - Mon-Sat 10am-6pm Day of Event - Open 2 hours prior

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Gamification Solution For Your Class*

"A Proven, Unexpectedly Powerful Approach Where Educators Will Be Able To Deliver Highly Effective Teaching, Fulfill Learning Objectives & Students Will Able To Achieve Their Learning Outcomes – All At The Same Time." To be trained personally by Anm who has the experiences in Education for 12 years + Games Design for 16 years   Already adapted in many countries such as China, Japan, Finland & the US, Gamification is the next Best way in helping Educators & students level Up & achieve > 90% increase in accelerating learning, boosting retention, achieving Content Mastery practical learning that sticks, in today’s Education Landscape.   Conducted by Singapore’s Leading Gamification Specialist, Educator, Researcher & Best Selling Author Anm Pek, Educators, Teachers, Learning Designers & Curriculum Developers can look forward to a whole new experience with less stress in nurturing students effectively & preparing them for the real world.   A passionate educator herself for over 10 years, Anm has experienced the very same problems & challenges all educators face. Problems & challenges that are largely centered around a single core – Student Engagement in class.   Thoughtfully designed to help other Educators, she has specially created this Course to counter the BIGGEST problems that hinder progress Educators & Curriculum Instructional Designers in fulfilling their learning objectives.   With Gamification, Educators, Trainers & Curriculum Designers will be able to apply Gamification to increase the value & effectiveness of their teaching by 90%, sustain students' interest & attention span in fulfilling their perspectives.   With this 1-Day Course, Educators will be able to awaken the learning genius in each student using a proven step-by-step Gamification Framework with the following outcomes: 1. Understand Gamification As A Critical Element In Shaping The Future of Today’s Learning Worldwide, In Achieving Learning That Sticks & Content Mastery In A Shorter Time, While Keeping Students Engaged & Motivated.  2. Differentiate Between Gamification In Learning, Game-Based Learning & Games. And Why Gamification Is The #1 Learning Tool That Works Powerfully For Educators & Students Of All Ages - In Achieving Learning Objectives With Minimum Effort. 3. Understand Our Proven “EduGamification” Framework As An Effective Tool For Educators to Easily Engage Students, Stimulate Creativity, Lock In Focus, Strengthen Understanding & Develop Soft Skills. 4. Discover How Our “Jumanji” Trans-Disciplinary Approach To Gamification Piques Learning Interest & Sustains Students’ Attention Span By Triggering 10 Emotions All At Once For A Holistic Learning Experience! 5. Unlock “Speed Learning” Even For Slow Learners, With Our Proprietary Approach Based On Game Design, In 3 Simple Steps By Using 7 Game Design Principles To Overcome Learning Problems & Achieve Fast Absorption & Retention In Each Student. 6. Learn Gamified “Learning to Learn” Techniques & Discover A Renewed Interest In Teaching for Educators & Learning For Students - That Newly-Found Sense of Purpose & Achievement. 7. Achieve Positive Personal Development By Combining Story-Showing, Aesthetics & Replay To “Questify” Students’ Learning Journey, Especially For Preparing Every Student For The Real World! BEST OF ALL: Whether you’re an Educator or Student, Everyone In Class Is Happy – As A Result! Be Among the Asia's Batch of Educators and Trainers to Embark On This Journey of Gamification with Anm, Achieve Your Learning Objectives & Set The New Trend To Drive Student Engagement & Easily Achieve Practical Learning That Sticks. NOTE: GAMIFICATION IS NOT: Playing Games During Learning, Game-Based Learning, e-Learning.  __________________________________________________________ Course Title: Gamification Solution For Your Class: A Quick Guide for Educators and Trainers to Transform Your Teaching into Exciting Game* Course Code: LC01 (SkillsFuture Course Code: CRS-N-0041227) Duration: 8 hours __________________________________________________________ Raving Reviews:  “My first time meeting Anm and she wowed me totally. Her depth of understanding of gamification was amazing!!! Her ability to stand on stage and share with a group of youngsters and capture their attention was impressive! We have organized our industry talk for 5 months and this is the first time I have seen my staff so engaged! Thank you Anm on sharing. I'm sure now we will all be able to level up because of you!” - Tay Ling, Client Services Director, Singapore “Cannot wait to implement gamification in my teaching approaches. I’m confident my students will be more engaged in lessons!” – Juzailah, Educational Therapist, Dyslexia Association of Singapore, Singapore “Amazing session where I learnt there are different things I need to consider more in class, example, “students-to-contribute” by letting them co-create content.” – Jonathan, Lecturer, Singapore Polytechnic, Singapore “Didn’t expect that we, as a team, could actually design a game within an hour, Nice : )” – Terence Kwok, Project Management Consultant/Trainer, The ARC Approach, Singapore “I find this programme interesting. I would like it to engage patients and caregivers.” – Sonali Das, Executive Healthcare, Saint Andrew’s Community Hospital, Singapore "Understanding the principles of gamification helps me plan my lesson better." - Ahmad Ramli, University Lecturer, Malaysia "Anm inspired me to produce quality Edu-Gamification to level up participants' learning experience!" - Ms. Chew, Instructional Designer, Malaysia "A very interesting session that guides participants to create simple card game for learning. Inspiring presentation by Anm." - Ms. Azita, Learning Designer, Malaysia “Easy to understand & implement.” – Leo Baptist, Trainer, Malaysia "Interesting and engaging. Thank you so much, Anm and Meow Ling!" - Trishnu Kaur, Teacher & Curriculum Developer, Scholars’ Inc, Singapore "Great course! Had a lot of fun!" - Shaun Low, Educational Therapist, Swords & Stationery, Singapore __________________________________________________________ Course Material Provided:  - Gamification Course Booklet Fast Action-Taker Bonuses: - FREE First-time Mentorship on Your Gamification Project – Anm Pek [Worth S$7,897] - FREE 1 Hour Online Coaching – Anm Pek [Worth S$697] - FREE 1 Autographed Paperback Copy of The Secret Code Book written by Anm [Worth S$27] - FREE Gamification Community of Network to Learn from One Another  - Surprise Reward for Each Team Member in The Winning Team - and More Surprises (FREE Tools) that you will receive and takaway from this Course __________________________________________________________ Fee: S$297 inclusive of Course Material, Certificate and Many Bonuses! (Scroll below to find out more details) * Non-WSQ course funded by the SkillsFuture Singapore Agency * This course is approved for SkillsFuture Credit Claims (Only for Singaporeans, of 25 years old and above) We welcome participants from other countries (beside Singapore) as well Register free with us now and pay at the later date. - Note: We will follow-up with an email for ticket fee payment of S$297 (per pax) when a minimum number of participants have registered. After payment, you will receive a confirmation email and details of the course from us. Click on the above course infographic image to download Description:  Gamification is an underutilized element in the instructional design, but it's crucial to engaging today's learners and enabling content mastery. This course is solidly packed with essential knowledge on gamification for education and training. Educators and Trainers will learn why and how gamification can help their students increase their interests; improve engagement and motivation towards learning and skills development. In this course, Educators and Trainers will also gain experiences on gamification design through hands-on implementation of gamification principles and add game elements to their training and teaching. Learning Outcomes: Educators and Trainers are able to apply core gamification principles, techniques and games elements into their training and teaching to fulfill their objectives: ✓     Accelerating Learning Engagement, Internalization & Content Mastery By Over 90% ✓     To fulfill their teaching syllabus, lesson plan & learning objectives in a less-stressful manner that reduces stress by 75%. Course Outline:  Introduction on Gamification Games vs Gamification Benefits of Gamification towards learning and skill development Successful case studies of Edugamification The missing piece of Edugamification puzzle revealed First 3 Essential Steps of Edugamification application to learning Two powerful mechanics of Edugamification Gamification principles and process to training and education Game elements application to training and education How to prepare Edugamification design document Hands-on practice: Create your Edugamification game Power of Reality Gamification Recommend Especially For:  Passionate Educators i.e. Teachers, Lecturers, Trainers, Tutors, Professors, Learning Designers, Curriculum Developers, Trainers, Educational Therapist who:  -      Are Under Pressure To Deliver, Fulfill Lesson Plans & Ensure Students Score Well In Exams But Face Problems With Student Engagement & Achieving Learning That Sticks. -      And Wish To Achieve For Their Students: Accelerate & Boost Learning Ability, Invoke Higher-Order Thinking, Invoke a Love For Learning & Subsequently Score Good Exam Results - Even For ‘Slower’ Students. -      We have professionals from other fields in HR & Recruitment and Healthcare that have found this course relevant and useful. They are ready to implement what they have learnt into their jobs. Pre-requisites: NONE. You don't need to be a gamer to understand gamification! Participants: We have participants from Singapore university, Malaysia university, Malaysia Finance Agency, Singapore Training and Consultation Company, Singapore Government Agency, Singapore Private School and Tuition Centre to Hong Kong Game Company.  We are invited to share our gamification framework and solution to Educators in Penang at the Colloquium, Southeast Asian Ministers of Education Organisation Regional Centre For Education in Science and Mathematics, Penang on 27-30 Aug 2018: taken on 28 Aug 2018 taken on 15 Mar 2019 taken on 10 Aug 2017 taken on 11 Dec 2017 taken on 20 Jan 2017 __________________________________________________________ Note: We reserve the rights to alter the course content, materials, class schedule, fee structure and bonuses without prior notice. __________________________________________________________ Prefer to attend this course as Online Course? The content of the training and training fees are the same as the Live Course (training fees is SGD297). Email us at courses@gamificationsolutions.asia for more details or registration confirmation. Trainer: Anm Pek  is the CEO (Chief Education Officer) and Researcher at Gamification Solutions Asia, Founder and VP of Strategic Business Development at QuestLife. She is devoted to provide gamification solutions to solve problems and create results in learning, empowerment and personal development. Anm has been in the game design field since year 2002. Anm is also the gamification and design advisor for QuestLife - a mobile app for talent-matching and learning with geo-location. Together with Co-Founder, Meow Ling, they created Gamified Talent Matching Engine for QuestLife. Anm believes that individuals can be empowered and achieve their goals faster and easier than they ever imagine through the gamified characters that she has designed and developed for QuestLife. Anm also created Flashback and Recollect, learning card games to develop association skill, enhance creativity, memory, and Socratic questioning. Anm is a bestselling Author. She has written two books on gamification titled Success Today which hits 2 Amazon bestseller lists, and, The Secret Code: Is It for Real? with forewords by Asia’s Top Success Coach, Adam Khoo and Social Entrepreneur, Elim Chew. Anm received her Best Seller Quilly Award on Best Seller's Summit & Golden Gala Awards by National Academy of Bestselling Authors on 25 September 2015 in Hollywood, California. It is one of the most influential, compelling events for Best Selling Authors who are committed to recognizing their success as a stepping stone on the path to further ambitions. The Best Seller Quilly Award is to honor Bestselling Authors around the world for their contribution to education, enlightenment and the advancement of business. Since 2016, Anm has been contributing in Serious Games industry. Anm is the executive member of Serious Games Association. Anm is the reviewer of Gamification and AR in University for EE-ICT special issue by EURASIA Journal of Mathematics, Science and Technology Education. She is also the review committee for the Serious Games Evaluation Framework with Associated Quality Label for Serious Games used for Training, Engagement and Assessments. Anm is the pioneer to setup Games Development and Testing Centre in Institute of Technical Education which serves as a base for games innovation and enterprise creation, and, she is also the pioneer to design and develop the Game Art track of Higher Nitec Games Design & Development course in year 2007. Anm appears on Dean’s list for her Bachelor of Science in Multimedia Technology and Design and received numerous distinctions and merit awards throughout her studies. In July 2014, she graduated with a Master of Science in Digital Media Technology (Nanyang Technological University, Singapore). Her research paper titled, Design and Development Beyond Fun: Serious Games with Social Impact has built her a strong foundation in  gamification. She is also a Higher-Learning Educator since year 2008. Free Registration, Pay Later: Click on SELECT A DATE button now to secure your seat. Take a small first step to begin your new engaging teaching and training method that both your students or participants and you will benefit. For any inquiry on this course, feel free to email us at courses@gamificationsolutions.asia. Gamification Course brought to you by: Gamification Solutions Asia, https://gamificationsolutions.asia Please write to us at courses@gamificationsolutions.asia if you would like to be on the mailing list for further enrollment updates.

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San Antonio Spurs vs. Los Angeles Lakers

All valid debit and credit cards as well as the digital payment wallets Apple Pay and Google Pay The box office is Open Event Days Only starting 3 hours prior to event time. Will call tickets may be picked at the AT&T Center Box Office. Policies for will call for each event may vary. (210) 444-5870 Open Event Days Only. Open 3 hours prior to event time. All AT&T Center event tickets can also be purchased at www.ticketmaster.com or the Ticketmaster App. AT&T Center is an accessible venue. Accessible seating tickets can be purchased online at www.ticketmaster.com or the Ticketmaster App. A limited number of accessible seating tickets can be purchased at the AT&T Center Box Office, Open Event Days Only, opens 3 hours prior to event time. Certified service animals for guests with disabilities are welcome at the AT&T Center and must remain on leash or in a harness. If interpretive services are needed, please contact a Fan Experience coordinator at 210-444-5140 a minimum of three weeks prior to the event so appropriate accommodations can be made. Interpreters are provided free of charge, but event tickets are required prior to scheduling.

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Dallas Mavericks vs. Indiana Pacers

Visa, MasterCard, Amex, Discover, Cash TICKETS PURCHASED IN ADVANCE : Tickets may be picked up in advance beginning 48 hours AFTER THE PURCHASE at the Box Office(hours are Monday - Saturday 10am-5pm). - OR - Beginning 2 hours prior to show time tickets may be picked-up at the Box Office. --------------------------------------------------------- TICKETS PURCHASED ON THE DAY OF THE EVENT : Tickets purchased on the DAY OF THE EVENT may only be picked-up beginning 2 hours prior to show time at the Box Office. Please bring the actual credit card use to purchase the tickets, the confirmation number and valid photo ID. American Airlines Center charges a $5.00 per envelope fee for outside will call. This fee will be charged for all third party events. The fee will not be charged for Dallas Mavericks or Dallas Stars, suite holders or Platinum Club members. Box Office: 214.665.4797 Mavericks Group Sales (20 or more): 214.747.MAVS Event Line: 214.665.4200 Parking Hotline: 214.665.4700 Dallas Mavericks: 214.747.6287 Dallas Stars: 214-467.8277 The Box Office is located on the North-East corner of the building (across from The Lexus Parking Garage): Open for normal business hours Monday-Saturday 10:00am-5:00pm Closed on non event Sundays Box Office visitors should park in The Lexus Parking Garage during non-event hours. American Airlines Center Box Office Policy: Concert tickets are not available for purchase at the American Airlines Center box office on the public on-sale. Tickets for such non-team events may be purchased by the general public on the first day of ticket sales online at www.ticketmaster.com or by phone at 800-745-3000. Remaining available tickets for any concert/event following the first day of general public ticket sales will be available for purchase at the American Airlines Center box office on the next business day that the box office is open.

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Frozen (NY)

Cash, Visa, MC, Discover, American Express Available at Box Office during regular hours. Holiday Box Office Hours: Christmas Eve (12/24/19) - 10:00am-2:00pm Christmas Day (12/25/19) - CLOSED New Year's Eve (12/31/19) - CLOSED New Year's Day (1/1/20) - 12:00pm-7:00pm Box office hours: Monday - Saturday 10:00am-8:00pm Sunday 11:00am - 7:00pm THE BOX OFFICE WILL BE OPEN FOR SALES IN PERSON ONLY. There are no steps into the theatre from the sidewalk. Please be advised that where there are steps within the theatre we are unable to provide assistance. Orchestra: Seating is accessible to the Orchestra without steps, but there are 1-2 steps up to access rows Q-T in the Center and Right Orchestra. Wheelchair seating is in the Orchestra only. Mezzanine: On the 2nd Level: up 29 steps from the Orchestra. There is no elevator to the Mezzanine. Entrance is behind row F. There are approximately 2 steps up/down per row. There are handrails along both sides of every aisle in the mezzanine. Balcony: On the 3rd level: up 76 steps from the Orchestra. There is no elevator to the Balcony. There are approximately 2 steps up/down per row. There are handrails along both sides of every aisle in the Balcony.

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Launch 2020: Thermo Fisher Scientific Digital Science User Group Meeting (Europe)

Launch 2020 Europe Launch 2020: Thermo Fisher Scientific Digital Science User Group Meeting is a 3-day event which gives our Digital Science customers a great opportunity to learn of recent product innovations, future development plans, and discuss important industry trends. Hear from company leadership and industry leading customer’s during our plenary session which will be followed by parallel training tracks focused on each of our software products. Not only is this an educational experience, but it also offers our attendees the opportunity to network with peers and Thermo Fisher team members.  A Welcome Reception will be hosted on Monday March 20th, to welcome our attendees, prior to the start of the conference on Tuesday April 21st.  **PLEASE NOTE THE EVENT IS NOT FREE. AFTER YOU REGISTER, AN INVOICE WILL BE SENT OUT WITH THE COST OF THE TICKETS PURCHASED.** Day 1: Plenary Session Leadership Presentations focused on our high-level product roadmap, market trends, industry challenges, and exciting opportunties  Customer Presentations focused on best practices, use cases, and innovation solutions around our software portfolio Evening Networking Event Day 2: Product-Based Training Tracks Thermo Fisher™ Platform for Science™ Software 101 Track - Designed for new or soon-to-be customers.  Provides a high-level overview of the features and benefits of the Platform for Science Software.  Thermo Scientific™ SampleManager LIMS™ Software Track - Designed for SampleManager LIMS customers. Provides a deep-dive into the product roadmap, training, and customer case studies. Allows customers to hear innovative solutions, best practices, and how their peers have leveraged the software in the lab.  Thermo Scientific™ Watson LIMS™ Software Track - Designed for Watson LIMS customers. Provides a deep-dive into the product roadmap, training, and customer case studies. Allows customers to hear innovative solutions, best practices, and how their peers have leveraged the software in the lab.  Thermo Scientific™ Nautilus LIMS™ Software Track  - Designed for Nautilus LIMS customers. Provides a deep-dive into the product roadmap, training, and customer case studies. Allows customers to hear innovative solutions, best practices, and how their peers have leveraged the software in the lab.  Abstract Submissions:  If you are interested in presenting at Launch 2020, the deadline to submit an abstract is November 1st, 2019.  Please reach out to your Thermo Fisher point of contact, or submit your presentation to Melissa Magliola at melissa.magliola@thermofisher.com.  Hotel Information:  Room reservations for the Launch2020 event can be secured through a rooming list. To confirm your reservation, please email Melissa Magliola at melissa.magliola@thermofisher.com with the following information:  Name on Reservation: Check-In DateCheck-Out Date:  Payment method will be due upon check-in and is the responsibility of the individual on the reservation.  To make a reservation, or cancel an existing one, the deadline is April 10th, 2020. 

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